Merchantman (BTD6): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "Insta-Monkey" to "Insta Monkey"
Pymonkibot (talk | contribs)
m Text replacement - "\{\{B\|(.*)\|BTD6" to "{{BTD6|$1"
Line 26: Line 26:


==Strategy==
==Strategy==
Merchantman offers automatic cash generation that is hassle-free but fairly efficient at both defense and income. It stands out particularly as part of a [[Trade Empire (BTD6)|Trade Empire]] army when there's enough water for up to 20 Merchantmen. Compared to [[Favored Trades (BTD6)|Favored Trades]], Merchantmen synergize better with {{BTD6 mk|Trade Agreements}} and can be fully discounted by [[Monkey Commerce (BTD6)|Monkey Commerce]], making them overall more efficient at raw income and better to begin for maximizing Trade Empire. Trade Empire becomes worth it after 16 Merchantmen, and 10 {{B|Central Market|BTD6}}s (purchased while upgrading the Merchantmen to Favored Trades) are recommended for maximizing income after 20 Merchantmen have been purchased.
Merchantman offers automatic cash generation that is hassle-free but fairly efficient at both defense and income. It stands out particularly as part of a [[Trade Empire (BTD6)|Trade Empire]] army when there's enough water for up to 20 Merchantmen. Compared to [[Favored Trades (BTD6)|Favored Trades]], Merchantmen synergize better with {{BTD6 mk|Trade Agreements}} and can be fully discounted by [[Monkey Commerce (BTD6)|Monkey Commerce]], making them overall more efficient at raw income and better to begin for maximizing Trade Empire. Trade Empire becomes worth it after 16 Merchantmen, and 10 {{BTD6|Central Market}}s (purchased while upgrading the Merchantmen to Favored Trades) are recommended for maximizing income after 20 Merchantmen have been purchased.


Crosspaths with [[Grape Shot (BTD6)|Grape Shot]] and [[Hot Shot (BTD6)|Hot Shot]] can be added if extra DPS and/or lead-popping are required. However, it's preferable not to crosspath Merchantman if its only purpose is income. The [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] crosspaths are inferior compared to the higher-pierce grapes.
Crosspaths with [[Grape Shot (BTD6)|Grape Shot]] and [[Hot Shot (BTD6)|Hot Shot]] can be added if extra DPS and/or lead-popping are required. However, it's preferable not to crosspath Merchantman if its only purpose is income. The [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] crosspaths are inferior compared to the higher-pierce grapes.