Absolute Zero (BTD6): Difference between revisions
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'''Absolute Zero''', also known as AZ, is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains +10 range on all of its effects, +5 more layers (from 3 to 8) on its Freeze, and +255 pierce (45 to 300) on its main attack, and the ability to attack [[MOAB-Class Bloon]]s (which cannot be frozen, but can have [[Permafrost (BTD6)|Permafrost]] (which lasts +5 layers as well) applied if crosspathed). | '''Absolute Zero''', also known as AZ, is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains +10 range on all of its effects, +5 more layers (from 3 to 8) on its Freeze, and +255 pierce (45 to 300) on its main attack, and the ability to attack [[MOAB-Class Bloon]]s (which cannot be frozen, but can have [[Permafrost (BTD6)|Permafrost]] (which lasts +5 layers as well) applied if crosspathed). | ||
The ability gains a cooldown reduction to 20 second, the removal of its initial cooldown, the ability to target otherwise immune Bloons and blimps (excluding {{ | The ability gains a cooldown reduction to 20 second, the removal of its initial cooldown, the ability to target otherwise immune Bloons and blimps (excluding {{BTD6|BAD}}s and [[Boss Bloon]]s), and a cooldown reduction to 20 seconds that is not reduced by any Bloon property. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds, and further info for it can be found in [[Snowstorm (BTD6)#Abilities|Snowstorm's ability section]]. | ||
The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{ | The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{BTD6|DDT}}s can be slowed without Lead support when Absolute Zero has Camo detection. In addition, its main attack is additionally able to freeze all other non-MOAB-Class Bloons on the screen for 0.75 seconds, including those otherwise immune to it (such as {{BTD6|Zebra Bloon}}s, {{BTD6|Lead Bloon}}s, and {{BTD6|Camo Bloon}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]). | ||
==Mechanics== | ==Mechanics== | ||
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If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to halve its ability cooldown, for more than 100% uptime, and also great with [[Admiral Brickell (BTD6)|Brickell]] strategies. | If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to halve its ability cooldown, for more than 100% uptime, and also great with [[Admiral Brickell (BTD6)|Brickell]] strategies. | ||
Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{ | Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]]. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. | ||
==Update history== | ==Update history== | ||