Spike Factory (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: seems good now, based on Desp strategy format |
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
Spike Factory and its | Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory are useful for cleanup, especially early Camos, allowing it to tank all Camos up to round 37<!--inclusive, hopefully it's right--> on single-lane maps. | ||
The top path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics. Spiked Balls is cheap Super Ceramic cleanup, Spiked Mines improves its versatility against groups, and Super Mines is capable of serving as pure DPS. The top crosspath is the main choice for larger stockpiles. | The top path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics. Spiked Balls is cheap Super Ceramic cleanup, Spiked Mines improves its versatility against groups, and Super Mines is capable of serving as pure DPS. The top crosspath is the main choice for larger stockpiles. | ||