Robo Monkey (BCS): Difference between revisions

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The '''Robo Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It attacks Bloons twice and has +10 Attack Power when defending. it has the Temporary keyword, meaning that it removes itself at the end of the player's turn if it runs out of Ammo.
The '''Robo Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It attacks Bloons twice and has +10 Attack Power when defending. it has the Temporary keyword, meaning that it removes itself at the end of the player's turn if it runs out of Ammo.
The card art depicts a [[Robo Monkey]] eagerly aiming towards Bloons at the Workshop<!--this feels more of BCS Workshop than BTD6 Workshop--> [[Map (BCS)|map]] from ''Bloons Card Storm''.


==Tips==
==Tips==
{{BCS last updated|5.0|section=y}}
{{BCS last updated|5.0|section=y}}
*Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem.
*Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem versus aggro or if cycling through multiple Monkey cards during a single turn for damage.
*Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey.
*Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey.
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