Robo Monkey (BCS): Difference between revisions
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The '''Robo Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It attacks Bloons twice and has +10 Attack Power when defending. it has the Temporary keyword, meaning that it removes itself at the end of the player's turn if it runs out of Ammo. | The '''Robo Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It attacks Bloons twice and has +10 Attack Power when defending. it has the Temporary keyword, meaning that it removes itself at the end of the player's turn if it runs out of Ammo. | ||
The card art depicts a [[Robo Monkey]] eagerly aiming towards Bloons at the Workshop<!--this feels more of BCS Workshop than BTD6 Workshop--> [[Map (BCS)|map]] from ''Bloons Card Storm''. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|5.0|section=y}} | {{BCS last updated|5.0|section=y}} | ||
*Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem. | *Overall, Robo Monkey is a strong anti-aggro Monkey, offering bursts of damage, all for a low cost. Its lack of long-term damage shouldn't be a problem versus aggro or if cycling through multiple Monkey cards during a single turn for damage. | ||
*Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey. | *Unlike the standard [[Super Monkey (BCS)|Super Monkey]], the Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey. | ||
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