Dreadbloon (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
sort of did a strategy, also is it worth it to mention their internal names of stages 2 and 3?
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'''Stage 1''' Dreadbloon focuses on the [[Armor]] mechanic.
'''Stage 1''' Dreadbloon focuses on the [[Armor]] mechanic, and has cards and abilities that increase Health or Armor to its Bloons.
*'''Let's Rock!''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]] and grants it [[Armor]] equal to 5 times the current Phase number.
*'''Let's Rock!''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]] and grants it [[Armor]] equal to 5 times the current Phase number.
*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number.
*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number.
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'''Stage 2''' Dreadbloon focuses on sabotaging the player's deck with [[Avalanche (BCS)|Avalanche]] cards, which deal damage while held in the hand until the player spends [[Gold (BCS)|Gold]] to remove them.
'''Stage 2''' Dreadbloon focuses on sabotaging the player's deck with [[Avalanche (BCS)|Avalanche]] cards, which deal damage while held in the hand until the player spends [[Gold (BCS)|Gold]] to remove them, and includes cards that sabotage the player's Monkeys.
*'''Bring it Down''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]], then inserts an Avalanche card into the player's deck.
*'''Bring it Down''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]], then inserts an Avalanche card into the player's deck.
*'''More Cards Now!''' − Causes both the player and Dreadbloon to draw cards equal to the current Phase number.
*'''More Cards Now!''' − Causes both the player and Dreadbloon to draw cards equal to the current Phase number.
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===Stage 1===
===Stage 1===
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Armor Piercing is vital on this stage. Cards such as [[Bomb Bloon (BCS)|Bomb Bloon]] are important for chipping in Dreadbloon's HP while also providing ways to counter Dreadbloon's habits of bricking your deck by building Armor on [[ARBITR]] and/or [[Target Practice Blimp]].
 
Dreadbloon doesn't have many removal cards on this stage, except [[Bed Time]], [[Bombs Away]], and [[Pre-emptive Strike (BCS)|Pre-emptive Strike]]. Therefore, a Monkey-focused control deck is recommended.
 
With enough luck, the player can use an [[ARBITR]] to brick Dreadbloon's deck, and continue building up [[The Eternal]].


===Stage 2===
===Stage 2===
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Stage 2 is more difficult, due to the inevitable Avalanches, greater amounts of Monkey removals, and the variety of Bloons. Draw is less important, as the main strategy to avoid Avalanches is to not draw anything.
 
Life healing is important versus Stage 2. [[Quick Heal (BCS)|Quick Heal]], [[Strike Bloon]], and [[Jungle's Bounty Druid]] are helpful on this stage.


===Stage 3===
===Stage 3===
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Stage 3 has an aggressive deck with many Monkey removals and various ways to lose lives. It's the hardest of the stages for most players.
 
Generally, the way to beat Stage 3 is to use a deck that uses few inexpensive Monkeys.
 
==="Any damage"===
For purposes of reaching the leaderboards or gaining the daily reward, players seeking to do any point of damage to Dreadbloon should use an aggro deck consisting of many cheap cards such as [[Bloontonium Miner]] and [[Bomb Bloon (BCS)|Bomb Bloon]].


== Update history ==
== Update history ==