Shimmer (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: okay theres also ltg r59 but that's mostly just for casual runs i guess, and you could use submerge sub instead. But sometimes you have no choice but to use shimmer decamo |
Qwertyxp2000 (talk | contribs) |
||
| Line 28: | Line 28: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.3|section=y}} | {{BTD6 last updated|49.3|section=y}} | ||
Shimmer doesn't attack fast enough and is too expensive to be a viable decamo option, while offering almost no damage or other utility. While the aura has much more pierce and radius than other options such as [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]], it struggles to decamo rounds with fast bloons such as 47, 48, and 53 | Shimmer doesn't attack fast enough and is too expensive to be a viable decamo option, while offering almost no damage or other utility. While the aura has much more pierce and radius than other options such as [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]], it struggles to decamo DDTs and rounds with fast bloons such as 47, 48, and 53. It should only serve as a stepping stone to [[Necromancer: Unpopped Army|Necromancer]], which has far more consistent Camo-popping. However, if there's no other high-pierce decamo available,<!--023 ninja sucks, shinobis only do non-DDTs unless you rtg but rtg no camo--> such as on [[Magic Monkeys Only]],<!--also r59 ltg--> additional camo-poppers must be bought to cover the downtime of Shimmer. | ||
==Update history== | ==Update history== | ||