Robo Monkey (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) not sure what else to say about robo, though I mentioned what specific GUI is new with Robo's new targeting. Also, what's the best robo targeting? |
Qwertyxp2000 (talk | contribs) No edit summary |
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{{for|other uses|Robo Monkey (disambiguation)}} | {{for|other uses|Robo Monkey (disambiguation)}} | ||
{{research|What's the default hotkey for change secondary selector? (was gonna write "(default: {{key|nameOfKey}})"}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Robo Monkey | |id=Robo Monkey | ||
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|xp =6000 | |xp =6000 | ||
}} | }} | ||
'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to fire projectiles from both arms independently, effectively doubling its attack speed, and grants the ability to fire a crit shot every 15-20 shots which deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and the angle between the arms | '''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Super Monkey to fire projectiles from both arms independently, effectively doubling its attack speed, and grants the ability to fire a crit shot every 15-20 shots which deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm--> | ||
==Stats== | ==Stats== | ||
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{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}} | {{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}} | ||
{{BTD6 last updated|49.3|section=y}} | {{BTD6 last updated|49.3|section=y}} | ||
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option. | Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Like all Super Monkeys, Robo prefers discounts, mainly from [[Monkey Commerce (BTD6)|Monkey Commerce]] to save a lot of money and for cheaper supports. Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option. | ||
For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets. | For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets. | ||
Revision as of 10:31, 28 July 2025
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What's the default hotkey for change secondary selector? (was gonna write "(default: nameOfKey)" |
| Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit! | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Super Monkey | 2 | 3 | |
| XP cost | 6,000 | ||
|---|---|---|---|
| Cash cost | $6,375 — Easy $7,500 — Medium $8,100 — Hard $9,000 — Impoppable | ||
Robo Monkey is the Super Monkey's path 2 tier 3 upgrade in Bloons TD 6. It allows the Super Monkey to fire projectiles from both arms independently, effectively doubling its attack speed, and grants the ability to fire a crit shot every 15-20 shots which deal +9 damage. Additionally, the pierce of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector to modify the targeting priorities of the other arm. Both arms of the Robo Monkey cannot have the same target priority. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.
Stats
| Tower | ||||||
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| Attack | |||||||||||||||||||||||
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1-3-0
| Attack | |||||||||
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2-3-0
| Attack | |||||||
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0-3-1
| Attack | |||||||||||||||
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0-3-2
| Tower | ||
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| Attack | |||||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $11,390 | $13,400 | $14,470 | $16,080 | $7,973 | $9,380 | $10,129 | $11,256 |
| 1-3-0 | $13,090 | $15,400 | $16,630 | $18,480 | $9,163 | $10,780 | $11,641 | $12,936 |
| 2-3-0 | $15,215 | $17,900 | $19,330 | $21,480 | $10,651 | $12,530 | $13,531 | $15,036 |
| 0-3-1 | $13,940 | $16,400 | $17,710 | $19,680 | $9,758 | $11,480 | $12,397 | $13,776 |
| 0-3-2 | $14,960 | $17,600 | $19,005 | $21,120 | $10,472 | $12,320 | $13,304 | $14,784 |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events? |
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers Geraldo for his capability to compress them into tight spaces (Worn Hero's Cape) and offer greater pierce (Sharpening Stone). Like all Super Monkeys, Robo prefers discounts, mainly from Monkey Commerce to save a lot of money and for cheaper supports. Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option.
For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: Tab). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option if set on First prior to buying x-3-x). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Pierce increased ― 4 → 6
Projectile speed increased by 25%
- 0-3-1, 0-3-2
Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
| “ | We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. — Update notes |
” |
Middle path Super Monkeys are now able to independently set each arm to different target priorities, instead of fixed First+Last or Strong+Close targeting combinations
| “ | [...] middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing [...] — Update notes |
” |
Upgrade cost reduced ― $9,000 → $7,000
Now remembers target priorities when loading saves (bug fix)
| “ | Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. — Update notes |
” |
Upgrade cost increased ― $7,000 → $8,400
Main attack: Now fires a crit shot every 15–20 shots that deals 10 damage
| “ | Sun Avatar and Robo Monkey have had small price decreases while Dark Knight has had a small increase to line the T3s a little closer up. — Update notes |
” |
Upgrade cost reduced ― $8,400 → $8,000
| “ | We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade. Robo path T3 feels a little too expensive compared to bottom path’s [...] — Update notes |
” |
Upgrade cost reduced ― $8,000 → $7,000
Base attack rate decreased ― 0.06s → 0.045s
- Note: Plasma Blasts remains at 0.03s
| “ | We missed this for a while, but it seems that Robo for how cheap and versatile it currently is just stands out a little much across many stages of gameplay. Shifting up a little pierce to tech terror here to tone it down slightly for now. — Update notes |
” |
Pierce reduced ― 7 → 6
- Note: 040 Tech Terror pierce remains 9
Overall cost increased by $1,000 (due to cost changes for previous tiers)
| “ | We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43) — Update notes |
” |
Upgrade cost increased ― $7,000 → $7,500
| “ | Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. — Update notes |
” |
Pierce reduced ― 6 → 5
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Robo targeting menus |
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | القرد الآلي نصف القرد الخارق، ونصف روبوت الموت القاتل. الإطلاق من بندقيتين في وقت واحد ويمكن أن يصبح حرجًا! |
— | |
| Danish | Roboabe Halv superabe, halv dræberdødsrobot. Affyrer skud fra 2 geværer samtidigt og kan affyre kritiske skud! |
— | |
| German | Robo-Affe Zur Hälfte Superaffe und zur Hälfte todbringender Killerroboter. Schießt gleichzeitig aus 2 Handkanonen und kann einen kritischen Treffer erzielen! |
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| Spanish | Robomono Mitad supermono, mitad robot asesino de la muerte. ¡Dispara 2 pistolas a la vez y puede acertar críticos! |
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| Spanish (LA) | Robomono Mitad supermono, mitad robot asesino de la muerte. ¡Dispara 2 pistolas a la vez y puede acertar críticos! |
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| Finnish | Roboapina Puoliksi superapina, puoliksi kuolettava tappajarobotti. Ampuu yhtä aikaa kahdella aseella ja voi aiheuttaa kriittisiä osumia! |
— | |
| French | Robo-singe Moitié super singe, moitié robot tueur de la mort. Tire avec deux pistolets en même temps et peut infliger des tirs critiques ! |
— | |
| Italian | Scimmia robot Metà Super scimmia e metà letale robot killer. Spara con due pistole contemporaneamente e può mettere a segno colpi critici! |
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| Japanese | ロボモンキー スーパーモンキーの半分、イコール、死のキラーロボットの半分。一度に二丁の銃を撃ち、クリティカルにできる。 |
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| Korean | 로보 원숭이 반은 슈퍼 원숭이, 반은 죽음의 킬러 로봇입니다. 한꺼번에 2개의 총으로 공격하고, 치명타를 낼 때도 있습니다! |
— | |
| Dutch | Roboaap Half Superaap, half moordrobot des doods. Schiet met 2 wapens tegelijk en kan kritieke treffers doen! |
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| Norwegian | Robotape Halvt Superape, halvt drapsrobot. Skyter fra 2 pistoler samtidig og kan få kritisk treff! |
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| Polish | Robomałpka W połowie supermałpka, w połowie śmiercionośny robot. Strzela z dwóch broni naraz i ma też strzały krytyczne! |
— | |
| Portuguese (Brazil) | Macaco Robô Metade Supermacaco, metade robô assassino mortal. Dispara duas armas de vez e pode causar crítico! |
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| Russian | Обезьяноробот Наполовину суперобезьяна, наполовину — робот для убийства. Стреляет из двух стволов одновременно и может нанести критический урон! |
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| Swedish | Robotapa Hälften Stålapa, hälften dödlig mördarrobot. Skjuter från 2 kulsprutor samtidigt och kan övergå till kritisk attack! |
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| Thai | ลิงโรบ็อท ครึ่งหนึ่งเป็นซูเปอร์มังกี้ อีกครึ่งเป็นจักรกลสังหารแห่งความตาย ยิงปืน 2 กระบอกในคราวเดียว และทำคริติคอลได้! |
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| Turkish | Robo Maymun Yarı Süper Maymun yarı ölümcül katil robot. Tek seferde 2 silahtan ateş eder ve kritik vuruş yapabilir! |
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| Chinese (simplified) | 机器猴子 一半是超猴侠,一半是死亡机器。立即双枪射击! |
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| Chinese (traditional) | 機器猴子 半超猴,半殺手死亡機器人。同時使用2把槍射擊! |
— | |
| This list was last updated for: version 43.1 | |||
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