Ceasefire: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|5.1|section=y}}
*Ceasefire generally works best as a counter to multiple active enemy Defenders. Most removal and sabotage cards are more cost-effective and/or have additional utility, but only affect a single Monkey.
*Ceasefire is a more expensive and much rarer [[Whoops]] that affects all enemy Monkeys. It's mainly used as a counter to Defenders or Temporary Monkeys (especially [[Robo Monkey (BCS)|Robo Monkey]] and [[Corvus Academy of Arts]]). However, most removal and sabotage cards are more cost-effective and/or have additional utility, but only affect a single Monkey and are usually not too expensive that these cards suffer in early mid-game.
*Like [[Whoops]], Ceasefire is useless on Monkeys with 1 delay and aren't Defenders, because they'll just reload next turn.


==Update history==
==Update history==