Call to Arms (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Strategy: some say the capable to press between rounds isn't useful but it is, honestly, a big plus |
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Call to Arms inherits the same perks as its previous upgrade, [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], but with an added ability, the increased attack speed and pierce makes this ability one of the strongest in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and top-path Engineers, which double-dip speed buffs (extra and faster sentries)<!--or some wording like that--> and improve efficiency against dense groups. | Call to Arms inherits the same perks as its previous upgrade, [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], but with an added ability, the increased attack speed and pierce makes this ability one of the strongest in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and top-path Engineers, which double-dip speed buffs (extra and faster sentries)<!--or some wording like that--> and improve efficiency against dense groups. | ||
Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, though they both see use in [[Boss Bloon Event]]s and [[Boss Rush]]. | Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, as the latter has double the bonuses, though they both see use in [[Boss Bloon Event]]s and [[Boss Rush]]. Being able to activate the ability between rounds is most useful in Timed Bosses, so other abilities can be pressed during the round without missing any of the Call to Arms buff. | ||
==Update history== | ==Update history== | ||