User:Drgoku282/Legends: Difference between revisions

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Bloons TD 6: rudimentary but yknow i wanna mention more
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The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from [[Magus Perfectus]] always targets ''First''.
The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from [[Magus Perfectus]] always targets ''First''.


The spawn point of Zombie Bloons from [[Necromancer: Unpopped Army|Necromancer]] or [[Prince of Darkness (BTD6)|Prince of Darkness]] can be set to a specific point of the track selected by the player, if not set, it defaults to roughly the point of the track in range closest to the exit.
The spawn point of Zombie Bloons from [[Necromancer: Unpopped Army|Necromancer]] or [[Prince of Darkness (BTD6)|Prince of Darkness]] can be set to a specific point of the track selected by the player, if not set, it defaults to roughly the point of the track in range closest to the exit.
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|[[Super Monkey (BTD6)|Super Monkey]]
|[[Super Monkey (BTD6)|Super Monkey]]
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[[Robo Monkey (BTD6)|Robo Monkey]], [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon]] gain an independent targeting option for the second gun, but they cannot be both set to the same option at the same time.
[[Robo Monkey (BTD6)|Robo Monkey]], [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon]] gain an independent targeting option for the second gun, but they cannot be both set to the same option at the same time.


For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned.
For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned.
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|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default.
|Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default.
The bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the later two.
The sticky bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the later two.
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|[[Alchemist (BTD6)|Alchemist]]
|[[Alchemist (BTD6)|Alchemist]]
|Standard targeting options, ignores line-of-sight blockers.
|Standard targeting options, ignores line-of-sight blockers.
[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime).
[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime).
[[Total Transformation (BTD6)|Total Transformation]] affects the closets elegible monkeys.
[[Total Transformation (BTD6)|Total Transformation]] affects the closets eligible monkeys.
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|[[Mermonkey (BTD6)|Mermonkey]]
|[[Mermonkey (BTD6)|Mermonkey]]
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|No targeting options, as it cannot attack.
|No targeting options, as it cannot attack.
Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the [[EZ Collect]] upgrade.
Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the [[EZ Collect]] upgrade.
Instead of bananas, Monkey Banks have buttons that can be interacted to withdraw balance of Bank(s), and IMF Loan with {{BTD6 mk|Bank Deposits}} can deposit cash with the ''Deposit'' button.
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|[[Spike Factory (BTD6)|Spike Factory]]
|[[Spike Factory (BTD6)|Spike Factory]]
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*''Smart'': Places the spikes as close to the exit(s) of active lanes.
*''Smart'': Places the spikes as close to the exit(s) of active lanes.
*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, it can be off-track.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, and can be set off-track.
The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.
The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.


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|Standard targeting options.
|Standard targeting options.
[[Sentry Gun (BTD6)|Sentries]] (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned.
[[Sentry Gun (BTD6)|Sentries]] (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned.
Mega Sentries from [[Master Builder]] can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on ''First'' targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the ''Normal'' and ''Locked'' options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on First.
Mega Sentries from [[Master Builder]] can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on ''First'' targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the ''Normal'' and ''Locked'' options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on ''First''.


[[Cleansing Foam (BTD6)|Cleansing Foam]] can target an specific point of the map on the Engineer's range chosen by the player.
[[Cleansing Foam (BTD6)|Cleansing Foam]] can target a specific point of the map on the Engineer's range chosen by the player.
[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player.
[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player.


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|Standard targeting options.
|Standard targeting options.
The targeting of beast(s) are linked to the parent tower.
The targeting of beast(s) are linked to the parent tower.
When bought, land and water beast placement is almost random but prioritizes having 10% range to track.
The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
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|[[Gwendolin (BTD6)|Gwendolin]]
|[[Gwendolin (BTD6)|Gwendolin]]
|Standard targeting options.
|Standard targeting options.
Cocktail of Fire can be manually targeted on any location within her range, including off the track.
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|[[Striker Jones (BTD6)|Striker Jones]]
|[[Striker Jones (BTD6)|Striker Jones]]
|Standard targeting options.
|Standard targeting options.
Concussive Shell always targets ''Strong''.<!--yes ignores BADs but that's different topic-->
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|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|Standard targeting options.<!--insert brambles and wall of trees?-->
|Standard targeting options.
 
[Brambles target base on ontn target if range, else random if no target range]
 
[Wot target any location range]<!--insert brambles and wall of trees?-->
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|[[Captain Churchill (BTD6)|Captain Churchill]]
|[[Captain Churchill (BTD6)|Captain Churchill]]
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|[[Etienne (BTD6)|Etienne]]
|[[Etienne (BTD6)|Etienne]]
|...
|Limited standard targeting options. Begins on ''First'' until gaining targeting priorities as he levels up.
*''Divide and Conquer'' [pattern] lvl7?
*''Zone Defense'': [pattern] lvl13 or something?
UCAV always moves anticlockwise on ''Circle'' and always targets ''First''.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
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|[[Rosalia (BTD6)|Rosalia]]
|[[Rosalia (BTD6)|Rosalia]]
|Standard targeting options. While Flight Boost is active, her flight pattern is set on ''Pursuit'' based on her standard targeting options.
|Standard targeting options. While Flight Boost is active, her flight pattern is set on ''Pursuit'' based on her standard targeting options.
When placed, [beast]
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|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
|No standard targeting options, as it cannot attack.
|No targeting options, as it cannot attack.
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|[[Banana Farmer (BTD6)|Banana Farmer]]
|[[Banana Farmer (BTD6)|Banana Farmer]]
|No standard targeting options, as it cannot attack.
|No targeting options, as it cannot attack.
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|-
|[[Tech Bot (BTD6)|Tech Bot]]
|[[Tech Bot (BTD6)|Tech Bot]]
|No standard targeting options, as it cannot attack.
|No targeting options, as it cannot attack.
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|-
|[[Energizing Totem]]
|[[Energizing Totem]]
|No standard targeting options, as it cannot attack.
|No targeting options, as it cannot attack.
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|-
|[[Battle Cat]]
|[[Battle Cat]]