MOAB Shove (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: pspike mention cos it's there too
Qwertyxp2000 (talk | contribs)
Line 54: Line 54:
==Strategy==
==Strategy==
{{Strategy needed|Needs crossverification from experts (remove if you are not Qwertyxp2000)}}
{{Strategy needed|Needs crossverification from experts (remove if you are not Qwertyxp2000)}}
MOAB Shove is one of the cheapest MOAB stalls, excelling against singled-out blimps, virtually<!--dart and missile break true permastall--> permastalls a single MOAB and significantly slows a single BFB, visible DDT, or ZOMG, but falling off against multiple at a time. However, it stands out against both midgame MOABs and versus BFBs and ZOMGs in the late-game. It's a very potent support for low cost, especially on multilane maps, which often separate MOABs on different lanes, allowing Shove to focus on one at a time. On certain multilane maps, a single MOAB or BFB can be singled out for a round stall to cool off activated abilities or maximize [[Perma-Spike (BTD6)|Perma-Spike]] stockpiles.  
{{BTD6 last updated|section=y|49.3}}
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp, and is capable of stalling out rounds for an end-of-round stall, to cool off activated abilities or maximize [[Perma-Spike (BTD6)|Perma-Spike]] stockpiles. However, it starts to fall off against multiple at a time, though it remains great at slowing down a crowd of already slow blimps. It can permastall a single MOAB and significantly slows a single BFB, visible DDT, or ZOMG. Unlike most towers, it doesn't fall off much on multilane maps, which often separate MOABs on different lanes, allowing Shove to focus on one at a time, and even single out a target to a distant region.


0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].
0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].