MOAB Shove (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Needs crossverification from experts (remove if you are not Qwertyxp2000)}} | {{Strategy needed|Needs crossverification from experts (remove if you are not Qwertyxp2000)}} | ||
MOAB Shove is | {{BTD6 last updated|section=y|49.3}} | ||
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp, and is capable of stalling out rounds for an end-of-round stall, to cool off activated abilities or maximize [[Perma-Spike (BTD6)|Perma-Spike]] stockpiles. However, it starts to fall off against multiple at a time, though it remains great at slowing down a crowd of already slow blimps. It can permastall a single MOAB and significantly slows a single BFB, visible DDT, or ZOMG. Unlike most towers, it doesn't fall off much on multilane maps, which often separate MOABs on different lanes, allowing Shove to focus on one at a time, and even single out a target to a distant region. | |||
0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]]. | 0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]]. | ||