Guided Magic (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: added bottom wiz mention of guided magic
Qwertyxp2000 (talk | contribs)
Line 34: Line 34:
{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|49.3|section=y}}
Guided Magic's homing alone is inferior compared to other options like [[Monkey Sub (BTD6)|Monkey Sub]], but it improves the Wizard's consistency against spaced out and faster bloons, allows it to ignore obstacles, and is valuable for [[Wall of Fire (BTD6)|Wall of Fire]] for its full uptime and free placement. [[Shimmer (BTD6)|Shimmer]] only needs it if obstacles are a concern, and for [[Necromancer (BTD6)|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] the extra lifespan of Undead Bloons can be helpful for easier reach of targets far beyond its normal range without Guided Magic.
Guided Magic's homing alone is inferior compared to other options like [[Monkey Sub (BTD6)|Monkey Sub]], but it improves the Wizard's consistency against spaced out and faster bloons, allows it to ignore obstacles, and is valuable for [[Wall of Fire (BTD6)|Wall of Fire]] for its full uptime and free placement. [[Shimmer (BTD6)|Shimmer]] only needs Guided Magic if obstacles are a concern, and for [[Necromancer (BTD6)|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] the extra lifespan of Undead Bloons can be helpful for easier reach of targets far beyond its normal range without Guided Magic.


==Update history==
==Update history==