The Blazing Sun: Difference between revisions
Pixelentropy (talk | contribs) i think this is acceptable |
Qwertyxp2000 (talk | contribs) →Strategy: looks good, only complaint is that the "cost" is not an easy way to measure when theres standalone upgrade costs and cumulative costs. It's why Tsar is actually expensive and Senchamp is cheap despite the high T5 cost |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y|49.3}} | |||
<!--standalone or cumulative? Whats a accurater measure?--> | |||
With a standalone cost of less than $20,000 outside of Impoppable, with decent damage and high attack speed but lacking upgrades that improve its pierce, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], but trades the infinite range of a Sniper for more DPS. It offers cheap single-target damage (including being able to oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) up to round 80, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to Super Ceramics. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. | |||
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | ||
Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the [[Standoff]] upgrade. | Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the [[Standoff]] upgrade, and the [[Wanderer]] not providing enough speed to warrant having no neighboring supports. | ||
== Update history == | == Update history == | ||