Wall of Fire (BTD6): Difference between revisions

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Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  
Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of [[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]], and the significant MOAB-class damage from [[Archmage (BTD6)|Archmage]].  


Its best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. Although 0-2-2 is a reliable counter to Camo Leads, it's not reliable against Camo Pinks, external camo detection or other camo poppers are preferred to handle midgame Camo Leads, and 1-1-0 Sniper is for early Camo Leads.
Its best crosspath alone is 1-2-0, as [[Guided Magic (BTD6)|Guided Magic]] will improve the wall of fire to have virtually full uptime.<!--4.5+2=6.5, vs 6.5--> More pierce from [[Intense Magic (BTD6)|Intense Magic]] is not needed unless the player is doing a [[Race Event]]. Although 0-2-2 is a reliable counter to Camo Leads, it's not reliable against Camo Pinks, external camo detection or other camo poppers are preferred to handle midgame Camo Leads, and 1-1-0 Sniper for early Camo Leads.


==Update history==
==Update history==

Revision as of 03:25, 9 August 2025

Wall of Fire
Portrait of Wall of Fire
Icon of Wall of Fire Creates a super hot wall of fire across the track to roast the Bloons as they pass.
Tower Path Tier
Wizard Monkey 2 2
XP cost 700
Cash cost $680 — Easy
$800 — Medium
$865 — Hard
$960 — Impoppable

Wall of Fire is the Wizard Monkey's path 2 tier 2 upgrade in Bloons TD 6. It grants the Wizard Monkey a new attack that periodically deploys a wall of fire projectile onto the closest part of the track. The wall of fire deals 1 damage every 0.15 seconds to up to 10 Bloons inside it; its pierce refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a Purple Bloon.

Wall of Fire also receives special perks offered by crosspaths:

Stats

For a complete list of Wizard Monkey stats, see Stats:Wizard Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range40 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage1
Damage typeEnergy
Speed200 units/s
Lifespan0.4s
Radius4 units
Filters
  • Cannot hit Camo
Fireball
Cooldown2.2s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Damage1
Damage typeFire
Speed200 units/s
Lifespan0.4s
Radius3 units
Filters
  • Cannot hit Camo
Explosion
Pierce15
Damage1
Damage typeExplosion
Lifespan0.1s
Radius10 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Wall of Fire
Cooldown6.5s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingTrack or Default
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce10
Damage1
Damage typeFire
Lifespan4.5s
Radius15 units
Rehit interval0.15s
Refresh pierce interval0.15s
Filters
  • Cannot hit Camo
  • Ignores blockers

1-2-0

Attack
  • Now ignores blockers
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s
Lifespan0.4s → 0.8s
  • Now ignores blockers
Fireball
  • Now ignores blockers
Projectile
Lifespan0.4s → 0.8s
  • Now ignores blockers
Wall of Fire
TargetingTrack or Default → Locked / Track or Default
  • Now ignores blockers
Projectile
Lifespan4.5s → 6.5s

2-2-0

Attack
Projectile
Damage1 → 2
Radius4 units → 6 units
Fireball
Explosion
Damage1 → 2

0-2-1

Attack
Projectile
Pierce3 → 8
Speed200 units/s → 400 units/s
Fireball
Projectile
Speed200 units/s → 400 units/s
Explosion
Pierce15 → 20
Wall of Fire
Projectile
Pierce10 → 15

0-2-2

Tower
Display range40 units → 50 units
Attack
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Fireball
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Explosion
Filters
  • Can now hit Camo
Wall of Fire
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-2-0 $1,145 $1,350 $1,460 $1,620 $802 $945 $1,022 $1,134
1-2-0 $1,295 $1,525 $1,650 $1,830 $907 $1,068 $1,155 $1,281
2-2-0 $1,675 $1,975 $2,135 $2,370 $1,173 $1,383 $1,495 $1,659
3-2-0 $2,905 $3,425 $3,700 $4,110 $2,034 $2,398 $2,590 $2,877
4-2-0 $11,405 $13,425 $14,500 $16,110 $7,984 $9,398 $10,150 $11,277
5-2-0 $38,605 $45,425 $49,060 $54,510 $27,024 $31,798 $34,342 $38,157
0-2-1 $1,400 $1,650 $1,785 $1,980 $980 $1,155 $1,250 $1,386
0-2-2 $1,655 $1,950 $2,110 $2,340 $1,159 $1,365 $1,477 $1,638
0-2-3 $2,930 $3,450 $3,730 $4,140 $2,051 $2,415 $2,611 $2,898
0-2-4 $5,310 $6,250 $6,755 $7,500 $3,717 $4,375 $4,729 $5,250
0-2-5 $27,835 $32,750 $35,375 $39,300 $19,485 $22,925 $24,763 $27,510

Strategy

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See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 49.3

Wall of Fire is a solid Tier 2 that performs cleanup and general damage for a low cost. Place the Wizard close to the track at an intersection or tight bend, allowing the blaze to hit more sections of track. Its main weaknesses are Purples, which disintegrate the blazes, and lack of Camo Detection without sacrificing wall of fire uptime.

Wall of Fire is also a solid crosspath for many Wizard upgrades, including interactions with damage scaling of Necromancer and Prince of Darkness, and the significant MOAB-class damage from Archmage.

Its best crosspath alone is 1-2-0, as Guided Magic will improve the wall of fire to have virtually full uptime. More pierce from Intense Magic is not needed unless the player is doing a Race Event. Although 0-2-2 is a reliable counter to Camo Leads, it's not reliable against Camo Pinks, external camo detection or other camo poppers are preferred to handle midgame Camo Leads, and 1-1-0 Sniper for early Camo Leads.

Update history

For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
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  • Neutral Wall of Fire: Can no longer deploy outside its range (bug fix)
  • Nerf Wall of Fire: Pierce reduced ― ∞ → 20
  • Nerf Upgrade cost increased ― $1,100 → $1,300
1-2-0, 2-2-0, 3-2-0, 4-2-0, 5-2-0
  • Buff Wall of Fire: Now ignores walls
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Wall of Fire: can now pop Purple Bloons while buffed by an MIB (bug fix)
  • Buff Upgrade cost reduced ― $1,300 → $900
  • Nerf Wall of Fire: No longer deals damage faster than normal (bug fix)
  • Nerf Fireball: explosion can no longer hit Camo Bloons without Camo detection (bug fix)
  • Changed the visual effects of Wall of Fire
  • Nerf Wall of Fire: pierce reduced ― 20 → 15
1-2-0, 2-2-0, 3-2-0, 4-2-0, 5-2-0
  • Buff Now uses tower targeting priority to guide the Wall of Fire
0-2-1
  • Neutral Intense Magic now grants +5 pierce to Wall of Fire
    • Note: Wall of Fire remains at 20 pierce
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
Some changes have been made to wall of fire to improve race balance in particular
— Update notes
  • Nerf Wall of Fire: Attack begins on cooldown when the upgrade is purchased
  • Nerf Wall of Fire: Now saves the time remaining on its attack cooldown
  • Nerf Wall of Fire: Now removed when the tower is sold
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced.
— Update notes
  • Buff Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
  • Neutral
As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead.
— Update notes
In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
— Update notes
  • Buff Fireball attack: Attack cooldown reduced ― 3s → 2.2s (attack speed increased by 36.36%)
  • Nerf Wall of Fire attack: Pierce refresh rate reduced ― 0.1s → 0.15s
    • Note: Dragon's Breath and above unchanged
0-2-1, 0-2-2, 0-2-3, 0-2-4, 0-2-5
  • Nerf Intense Magic grants less pierce to Wall of Fire ― +5 → +4
As base Wizard shines in no way & doesn’t lead into any immediately good cheap lower tiers aside from Wall of Fire, the base price is being slightly lowered at the cost of an increase to Wall of Fire.
— Update notes
  • Nerf Upgrade cost increased ― $900 → $950
    • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
  • Buff Fireball: no longer has single-layer damage (undocumented)
  • Buff Wall of Fire: no longer has single-layer damage (undocumented)
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
— Update notes
0-2-1, 0-2-2, 0-2-3, 0-2-4, 0-2-5
  • Buff Fireball: pierce increased ― 15 → 20
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix.
— Update notes
  • Nerf Wall of Fire pierce per tic reduced ― 15 → 10
  • Nerf Wall of Fire damage tick rate reduced ― 0.1s → 0.15s
    • Note: Dragon's Breath unchanged
  • Nerf Wall of Fire wall spawn rate reduced ― 5.5s → 6.5s
0-2-1, 0-2-2, 0-2-3, 0-2-4, 0-2-5
  • Nerf Wall of Fire pierce per tic reduced ― 19 → 15
1-2-0, 2-2-0, 3-2-0, 4-2-0, 5-2-0
  • Buff Wall of Fire duration increased ― 4.5s → 5.5s
  • Neutral Wall of Fire no longer auto-targets but gains a target marker (like Cleansing Foam Engineer)
Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower.
— Update notes
5-2-0
  • Buff Fireball: damage increased to match Dragon's Breath bonus fireball damage ― 1 → 9
  • Buff Fireball: rate doubled ― 2.2s → 1.1s
  • Buff Fireball: MOAB-class bonus added ― +0 → +9
  • Buff Wall of Fire rate ― 6.5s → 3.25s
  • Buff Wall of Fire MOAB-class bonus added ― +0 → +1
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag.
— Update notes
  • Buff Upgrade cost reduced ― $950 → $800
1-2-0, 2-2-0, 3-2-0, 4-2-0, 5-2-0
  • Buff Wall of Fire: Duration increased ― 5.5s → 6.5s
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
2-2-0, 3-2-0, 4-2-0
  • Buff Fireball: Crosspathed damage increased ― 1 → 2
5-2-0
  • Buff Fireball: Projectile count increased ― 1 → 3
5-2-0
  • Buff Fireball: Bonus damage to MOAB-Class Bloons increased ― +9 → +27
  • Buff Wall of Fire: Bonus damage to MOAB-Class Bloons increased ― +1 → +4
5-2-0
  • Buff Blaze (WoF): Bonus damage to MOAB-class increased ― +4 → +8
Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power.
— Update notes
  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
4-2-0
  • Buff Fireball: Gains bonus MOAB-class damage ― +0 → +6
    • Note: Does not affect 5-1-0 Fireball
  • Buff Wall of Fire: Gains bonus MOAB-class damage ― +0 → +2
5-2-0
  • Nerf Wall of Fire: Bonus MOAB-class damage reduced ― +8 → +6
As more quality of life, Wall of Fire’s startup delay is also being halved
— Update notes
  • Buff Wall of Fire attack: Initial cooldown decreased ― 1.0s → 0.5s
    • Note: Only affects the first wall after purchasing the upgrade
5-2-0
  • Nerf Fireball attack: Bonus damage against MOAB-Class Bloons reduced ― +36 → +24
For more Wizard Monkey images, see Gallery:Wizard Monkey.

Screenshots

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The editor that added this notice elaborates: Crosspaths and base tower

Assets

In other languages

Language Name / Description Notes
Arabic جدار ناري
إنشاء جدار نار شديد السخونة عبر المسار لتحميص البالونات أثناء مرورها.
Danish Ildmur
Genererer en super varm ildmur på tværs af vejen, der rister enhver bloon, der passerer.
German Feuerwall
Erzeugt eine superheiße Feuerwand über der Strecke, die darüber schwebende Bloons röstet.
Spanish Pared de fuego
Crea una pared de fuego muy caliente en la pista que achicharra a los bloons que la cruzan.
Spanish (LA) Pared de fuego
Crea una pared de fuego muy caliente en la pista que achicharra a los bloons que la cruzan.
Finnish Tuliseinä
Luo superkuuman tuliseinän reitin halki paahtaakseen blooneja niiden kulkiessa ohi.
French Mur de feu
Crée un mur de feu super chaud à travers le circuit pour faire rôtir tout Bloon qui le traverserait.
Italian Muro di fuoco
Crea un muro di fuoco da un punto all'altro del tracciato capace di incenerire i bloon mentre passano.
Japanese 炎の壁
トラック全体に超熱々の炎の壁を作り出し、通過するブルーンを丸焼きにする。
Korean 화염벽
트랙을 가로지르는 매우 뜨거운 화염의 벽을 생성하여 지나가는 풍선을 구워버립니다.
Dutch Muur van vuur
Creëert een superhete muur van vuur over het pad om Bloons te roosteren als ze passeren.
Norwegian Ildvegg
Lager en supervarm ildvegg gjennom hele banen som griller bloons når de passerer.
Polish Ściana ognia
Tworzy w poprzek ścieżki super gorącą ścianę ognia, która smaży blony, gdy przez nią przechodzą.
Portuguese (Brazil) Muralha de Chamas
Cria uma muralha de fogo superquente na pista para queimar os Bloons que passarem.
Russian Огненная стена
Ставит поперёк трассы огненную стену, чтобы поджарить шары, когда они будут проходить по ней.
Swedish Eldvägg
Skapar en superhet eldvägg längs med vägen som rostar alla Bloons när de passerar.
Thai กำแพงเพลิง
สร้างกำแพงอันร้อนระอุขวางเส้นทางเพื่อเผาบลูนที่เคลื่อนผ่าน
Turkish Ateş Duvarı
Parkurda, geçerken Bloon’ları kızartacak süper sıcak bir ateş duvarı oluşturur.
Chinese (simplified) 火墙
在路径上设置一道超热的火墙,在气球经过时将其烤熟。
Chinese (traditional) 火之牆
在路徑上創建一個超熱火牆,能燒掉路過的氣球。
This list was last updated for: version 43.1