Shimmer (BTD6): Difference between revisions

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{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|49.3|section=y}}
Shimmer doesn't attack fast enough and is too expensive to be a viable decamo option, while offering almost no damage or other utility. While the aura has much more pierce and radius than other options such as [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]], it struggles to decamo DDTs and rounds with fast bloons such as 47, 48, and 53. It should only serve as a stepping stone to [[Necromancer: Unpopped Army|Necromancer]], which has far more consistent Camo-popping. However, if there's no other high-pierce decamo available,<!--023 ninja sucks, shinobis only do non-DDTs unless you rtg but rtg no camo--> such as on [[Magic Monkeys Only]],<!--also r59 ltg--> additional camo-poppers must be bought to cover the downtime of Shimmer.
Shimmer doesn't attack fast enough and is too expensive to be a viable decamo option, while offering almost no damage or other utility. While the aura has much more pierce and radius than other options such as [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]], it struggles to decamo DDTs and rounds with fast bloons such as 47, 48, and 53. It should only serve as a stepping stone to [[Necromancer: Unpopped Army|Necromancer]], which has far more consistent Camo-popping. However, if there's no other high-pierce decamo available,<!--023 ninja sucks, shinobis only do non-DDTs unless you rtg but rtg no camo--> such as on [[Magic Monkeys Only]],<!--also r59 ltg--> additional camo-poppers must be bought to cover the downtime of Shimmer.
For crosspaths, only 1-0-3 has an effect for purely support, allowing the shimmers to trigger behind obstacles. Otherwise, treat it like a lower-tier Wizard.


==Update history==
==Update history==