User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Des: pasta of words but hey that's why I plonked my text here not on the wiki, and besides, pure text is not too expensive on the servers |
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===x-2-x=== | ===x-2-x=== | ||
===x-3-x=== | ===x-3-x=== | ||
Most players use Deadeye for the range buff and/or the temporary camo detection, less so the Deadeye's moderately slow rifle attack. The rifle attack does its job at chipping high-HP targets, however its pistol is weaker against groups but still useful for close-range single-target. | |||
===x-4-x=== | ===x-4-x=== | ||
Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]]. | Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]]. | ||
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===x-x-1=== | ===x-x-1=== | ||
===x-x-2=== | ===x-x-2=== | ||
Nomad's speed buff per nearby Bloon is small compared to top path benefits, and doesn't offset enough compared to [[Standoff]]'s penalty. It's still an okay upgrade if there's many bloons in range. The life loss trigger and its cash per leaked bloon can temporarily assist in DPS, but should never be entirely relied on for income since patching the ability to stack the cash generation of multiple Nomads. | |||
===x-x-3=== | ===x-x-3=== | ||
For its price, Enforcer has decent amount of single-target and bloon control for its cost, and its multiple projectiles per shot make it a decent candidate with external buffs. However, it has low pierce without gaining pierce buffs. Unlike middle path, bottom path prefers gaining extra range to utilize its shotgun attack. | |||
Both crosspaths are helpful. 2-0-3 is better for single-target, due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], while 0-2-3 performs better for general damage via crits and naturally detects Camo. | |||
===x-x-4=== | ===x-x-4=== | ||
A decent method of controlling blimps, and its many shrapnel makes it have great buffability with external buffs such as Alchemist. It's a great stepping stone to [[The Desert Phantom]]. The improved life loss trigger can be useful in case clumps of non-Ceramics leak, but should be a last resort and never for making income. | |||
Due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], the extra speed from 2-0-4 is more significant on single-target rounds. 0-2-4 is helpful for general damage via crits and for natural camo detection. | |||
===x-x-5=== | ===x-x-5=== | ||