User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
Des: xx2 to xx4 done, also x3x and x4x
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===x-5-x===
===x-5-x===
something long line slow, looks cool but sceramic struggle consistency, must targets be slow for effect is can.
===x-x-1===
===x-x-1===
===x-x-2===
===x-x-2===
Nomad's speed buff per nearby Bloon is small compared to top path benefits, and doesn't offset enough compared to [[Standoff]]'s penalty. It's still an okay upgrade if there's many bloons in range. The life loss trigger and its cash per leaked bloon can temporarily assist in DPS, but should never be entirely relied on for income since patching the ability to stack the cash generation of multiple Nomads.
done
===x-x-3===
===x-x-3===
For its price, Enforcer has decent amount of single-target and bloon control for its cost, and its multiple projectiles per shot make it a decent candidate with external buffs. However, it has low pierce without gaining pierce buffs. Unlike middle path, bottom path prefers gaining extra range to utilize its shotgun attack.
done


Both crosspaths are helpful. 2-0-3 is better for single-target, due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], while 0-2-3 performs better for general damage via crits and naturally detects Camo.
===x-x-4===
===x-x-4===
A decent method of controlling blimps, and its many shrapnel makes it have great buffability with external buffs such as Alchemist. It's a great stepping stone to [[The Desert Phantom]]. The improved life loss trigger can be useful in case clumps of non-Ceramics leak, but should be a last resort and never for making income.


Due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], the extra speed from 2-0-4 is more significant on single-target rounds. 0-2-4 is helpful for general damage via crits and for natural camo detection.


===x-x-5===
===x-x-5===