Golden Justice: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) →Strategy: Haven't seen people use golden justice outside of 2tcs on easier maps and also on 2mpc challenges, but... yeah, can't see its potential very much, unfortunately |
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTD6 last updated|section=y|49.3}} | |||
Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics, hence unsuitable for most Expert Maps except [[Dark Castle]]. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS. | |||
2-5-0 is the preferred crosspath, as [[Quickdraw (BTD6)|Quickdraw]] takes advantage of extra attack speed from attacking far away and [[Standoff]] improves its single-target consistency. [[Nomad]] is helpful to reduce the cooldown between shots as Bloons enter its range, but retaining full [[Wanderer]] buffs is not worth losing support towers that compensate its slow attack speed. | |||
== Update history == | == Update history == | ||