Druid of the Storm (BTD6): Difference between revisions
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'''Druid of the Storm''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Druid an additional tornado attack which blows Bloons 100-200 [[Unit|units]] backwards. This attack deals 0 [[damage]], has 24 [[pierce]] (Tornadoes consume 2 pierce on [[Ceramic Bloon (BTD6)|Ceramic Bloons]] instead of 1), and has a [[Attack Cooldown|cooldown]] of 2.5 seconds. Tornadoes are able to seek targets, and cannot blow back [[White Bloon (BTD6)|White]] or [[Purple Bloon (BTD6)|Purple]] if they cannot damage them, nor [[MOAB-Class Bloon|MOAB-Class Bloons]], although the tornadoes will simply ignore them, and | '''Druid of the Storm''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Druid an additional tornado attack which blows Bloons 100-200 [[Unit|units]] backwards. This attack deals 0 [[damage]], has 24 [[pierce]] (Tornadoes consume 2 pierce on [[Ceramic Bloon (BTD6)|Ceramic Bloons]] instead of 1), and has a [[Attack Cooldown|cooldown]] of 2.5 seconds. Tornadoes are able to seek targets, and cannot blow back [[White Bloon (BTD6)|White]] or [[Purple Bloon (BTD6)|Purple]] if they cannot damage them, nor [[MOAB-Class Bloon|MOAB-Class Bloons]], although the tornadoes will simply ignore them, and won't target Bloons already blowing backwards.<!--"wind" property, apparantly--> Tornadoes remove [[Glue Gunner (BTD6)|Glued]] and [[Frozen Bloon|Frozen]] properties on Bloons it blows back. | ||
With {{BTD6 mk|Tiny Tornadoes}}, each tornado splits into three smaller tornadoes when they expire. Each mini tornado blows Bloon 33-300 units backwards and has 5 pierce, and can target all except [[Lead Bloon (BTD6)|Lead]] and MOAB-class. | With {{BTD6 mk|Tiny Tornadoes}}, each tornado splits into three smaller tornadoes when they expire. Each mini tornado blows Bloon 33-300 units backwards and has 5 pierce, and can target all except [[Lead Bloon (BTD6)|Lead]] and MOAB-class. | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|btw is dots still really good since ceramic penalty nerf and mid-game white no target}} | {{Strategy needed|btw is dots still really good since ceramic penalty nerf and mid-game white no target}} | ||
Druid of the Storm remains a cheap but reliable way to blow back multiple bloons from a local range. | {{BTD6 last updated|section=y|49.3}} | ||
Druid of the Storm remains a cheap but reliable way to blow back multiple bloons from a local range. It's effective at blowing back all children from a single MOAB, and also remains useful against stray Super Ceramics. Because of its Ceramic pierce penalty, it struggles against dense groups of Ceramics. Druid of the Storm pairs well with [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s buffs, granting extra attack speed and pierce. | |||
Crosspaths aren't very important for Druid of the Storm, though more important for higher tiers. 3-0-2 has a small basic speed boost without gaining Vengeance buffs, while 3-2-0 is only used for deliberately countering a Regrow farm. | |||
==Update history== | ==Update history== | ||