Strategy:Rogue Legends: Difference between revisions
m →CHIMPS (Freeplay / High stages): It is actually fast, not trash |
Qwertyxp2000 (talk | contribs) →Regular campaign: unless you meant 103 long life spikes... but i think it's 130 moab shredr? idk |
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|MOAB-Class damage | |MOAB-Class damage | ||
|X-3-X [[Bionic Boomerang (BTD6)|Bionic Boomerang]], X-3-X [[MOAB Mauler (BTD6)|MOAB Mauler]], X-X-4 [[Overdrive (BTD6)|Overdrive]], 4-2-0 [[Twin Sixes]], 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]], 2-0-3 [[Triple Guns (BTD6)|Triple Guns]], 3-X-X [[Destroyer (BTD6)|Destroyer]], 3-X-X [[Fighter Plane (BTD6)|Fighter Plane]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]], X-3-X [[Dragon's Breath (BTD6)|Dragon's Breath]], 4-X-X [[Abyssal Warrior]], 1-0 | |X-3-X [[Bionic Boomerang (BTD6)|Bionic Boomerang]], X-3-X [[MOAB Mauler (BTD6)|MOAB Mauler]], X-X-4 [[Overdrive (BTD6)|Overdrive]], 4-2-0 [[Twin Sixes]], 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]], 2-0-3 [[Triple Guns (BTD6)|Triple Guns]], 3-X-X [[Destroyer (BTD6)|Destroyer]], 3-X-X [[Fighter Plane (BTD6)|Fighter Plane]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]], X-3-X [[Dragon's Breath (BTD6)|Dragon's Breath]], 4-X-X [[Abyssal Warrior]], 1-3-0 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Malicious Mauling]], [[Pure Damage]]. | ||
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As the campaign continues, keep adding towers that cover the detected weaknesses of the team and an answer to the current boss. Starting on Stage 2, players also need to have 3 to 4 low tier towers that can be dropped with the starting cash to cover multi-lane maps, specially on [[Expert]] maps, otherwise, it is advised to just skip those encounters. On stages 3 and 4 Artifacts start to become more relevant than the type of towers in the party as with the accumulation of Artifact buffs reaches a critical amount that makes virtually any tower work. | As the campaign continues, keep adding towers that cover the detected weaknesses of the team and an answer to the current boss. Starting on Stage 2, players also need to have 3 to 4 low tier towers that can be dropped with the starting cash to cover multi-lane maps, specially on [[Expert]] maps, otherwise, it is advised to just skip those encounters. On stages 3 and 4 Artifacts start to become more relevant than the type of towers in the party as with the accumulation of Artifact buffs reaches a critical amount that makes virtually any tower work. | ||