MOAB Eliminator (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
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Qwertyxp2000 (talk | contribs)
Removed tip about how to get around the armor no instakill bug, looks like it's fixed. Dunno if the temp ammo bug is fixed
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*It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as [[ZOMG (BCS)|ZOMG]]s in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency.
*It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as [[ZOMG (BCS)|ZOMG]]s in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency.
*It pairs well with cards that boost its ammo, such as [[Try this!]], as well as [[Striker Jones (BCS)|Striker Jones]]' final passive and several of his exclusive cards, and the [[Extra Shot Bloon (BCS)|Extra Shot Bloon]]; these allow it to affect multiple Large Bloons in a turn.
*It pairs well with cards that boost its ammo, such as [[Try this!]], as well as [[Striker Jones (BCS)|Striker Jones]]' final passive and several of his exclusive cards, and the [[Extra Shot Bloon (BCS)|Extra Shot Bloon]]; these allow it to affect multiple Large Bloons in a turn.
*Due to the Armor bug, it cannot kill a [[Lead Zeppelin]] on its own. However, it can receive support from an Armor Piercing Monkey to strip its Armor before firing, or simply using another high attack monkey to finish it off.


==Update history==
==Update history==