Thunder Druid: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.2|section=y}} | ||
*Like [[Super Monkey Storm (BCS)|Super Monkey Storm]], the Thunder Druid is a card most useful against large swarms of bloons. Thus, it should be saved for when it is truly necessary. It's more powerful than a single [[Spike Storm!]] for anti-aggro against groups, but much more expensive. | *Like [[Super Monkey Storm (BCS)|Super Monkey Storm]], the Thunder Druid is a card most useful against large swarms of bloons. Thus, it should be saved for when it is truly necessary. It's more powerful than a single [[Spike Storm!]] for anti-aggro against groups, but much more expensive. | ||
**Because it costs 3 less gold than Super Monkey Storm, it can be played on Turn 3 if the player stockpiles their gold and is going second. | **Because it costs 3 less gold than Super Monkey Storm, it can be played on Turn 3 if the player stockpiles their gold and is going second. | ||
*Playing a Thunder Druid also allows functionalities of a typical tower. | *Playing a Thunder Druid also allows functionalities of a typical tower. | ||
**[[Adora (BCS)|Adora]] can use her Ultimate Sacrifice on a Thunder Druid if not planning to re-use it. | **[[Adora (BCS)|Adora]] can use her Ultimate Sacrifice on a Thunder Druid if not planning to re-use it. | ||
**[[Return to Sender]] can let the player reuse the on play effect, if desperate for another use of the on play effect. | **[[Return to Sender]] or Adora's [[Salvation]] can let the player reuse the on play effect, if desperate for another use of the on play effect. | ||
**Clever Bloons (e.g. [[Clever Yellow Bloon]]) can be played afterwards to trigger their Clever effects. | |||
**On Replace effects, such as from [[Quincy Action Figure]] or [[Monkey Priestess]], can be activated by Thunder Druid, unlike most board clears. | **On Replace effects, such as from [[Quincy Action Figure]] or [[Monkey Priestess]], can be activated by Thunder Druid, unlike most board clears. | ||
*Unless you're willing to re-use your Thunder Druid with [[Return to Sender]], it is best to replace it. The measly 25 damage is not worth keeping over most Monkey cards, and the opponent could use an [[Expert Negotiator]] to their favor. | *Unless you're willing to re-use your Thunder Druid with [[Return to Sender]], it is best to replace it. The measly 25 damage is not worth keeping over most Monkey cards, and the opponent could use an [[Expert Negotiator]] to their favor. | ||