Strike Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.2|section=y}} | ||
*This card can add tempo in aggro decks, offering free healing at the expense the Strike Bloon having 40 less HP than a [[Yellow Bloon (BCS)|Yellow Bloon]], or a [[Green Bloon (BCS)|Green Bloon]] that costs 1 Gold more. | *This card can add tempo in aggro decks, offering free healing at the expense the Strike Bloon having 40 less HP than a [[Yellow Bloon (BCS)|Yellow Bloon]], or a [[Green Bloon (BCS)|Green Bloon]] that costs 1 Gold more. | ||
*Compared to [[Quick Break]], Strike Bloon heals only up to 90 per Bloon (10 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. It's also an Uncommon, not a Common, and effectively has 20 less potential heal per card excluding health buffs. | *Compared to [[Quick Break]], Strike Bloon heals only up to 90 per Bloon (10 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. It's also an Uncommon, not a Common, and effectively has 20 less potential heal per card excluding health buffs. Howevewr, this also assumes the opponent lacks anything to reduce its HP or negate damage. | ||
**[[Zee Jay (BCS)|Zee Jay]]'s passive will let the Strike Bloon do up to 10 more heal than Quick Break | **[[Zee Jay (BCS)|Zee Jay]]'s passive will let the Strike Bloon do up to 10 more heal than Quick Break. | ||
*Focus on Strike Bloon if going in a mirror aggro matchup, but watch out for other Bloons such as [[Steady Growth Bloon]]. | *Focus on Strike Bloon if going in a mirror aggro matchup, but watch out for other Bloons such as [[Steady Growth Bloon]]. | ||
*Shield doesn't count for Strike Bloon's health heal, so [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] control decks can cause a late Strike Bloon to heal nothing. [[Mana Shield (BCS)|Mana Shield]] is also a good card to use for negating the opponent's life gains. | *Shield doesn't count for Strike Bloon's health heal, so [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] control decks can cause a late Strike Bloon to heal nothing. [[Mana Shield (BCS)|Mana Shield]] is also a good card to use for negating the opponent's life gains. | ||