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| === Towers ===
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| ==== [[Dart Monkey (BTD6)|Dart Monkey]]====
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| ==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ====
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| {{BTD6 tower changes/new
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| | tower = Bomb Shooter
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| | version = 50.0
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| | changes 1 tiers = xx5
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| | changes 1 = *{{nerf|Bomb Storm: Passive no longer activates by tapping the Activate Selected Tower Ability 1 hotkey|fix=y}}<ref name="billnukeedef" />
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| }}
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| ==== [[Tack Shooter (BTD6)|Tack Shooter]]====
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| ==== [[Ice Monkey (BTD6)|Ice Monkey]] ====
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| {{BTD6 tower changes/new
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| | tower = Ice Monkey
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| | version = 50.0
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| | changes 1 tiers = x5x
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| | quote 1 = Well it seems we made Absolute Zero kinda good finally… With the powerful synergies that have now come out here, along with Silas arriving this update bringing even more Ice Monkey synergies, we are reducing some of the constancy here.
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| | quote 1 tiers = x5x
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| | changes 1 = *{{nerf|Ability cooldown increased|20s|25s}}
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| *{{nerf|Main attack global freeze: duration reduced|0.75s|0.6s}}
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| }}
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| ==== [[Desperado (BTD6)|Desperado]]====
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| ==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ====
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| {{BTD6 tower changes/new
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| | tower = Sniper Monkey
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| | version = 50.0
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| | changes 1 tiers = xx5
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| | changes 1 = *{{nerf|Retaliation: Passive no longer activates by tapping the Activate Selected Tower Ability 1 hotkey|fix=y}}<ref name="billnukeedef">[https://www.reddit.com/r/btd6/comments/1n0h39w/its_just_too_easy/naqhslr?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=2 Comment by u/BilltoniumWeaver regarding the Elite Defender hotkey exploit (which also affects Bomb Blitz and Legend of the Night)]: ''Yeah this bug is getting nuked laugh while you can''</ref><!--billtonium has nk flair-->
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| | changes 2 tiers = 520
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| | changes 2 = *{{buff|Shrapnel: Pierce increased|3|6}}
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| *{{buff|Shrapnel: Projectile distance increased|32|80}}<!--needs improve-->
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| *{{buff|Shrapnel: Projectile speed increased|160|320}}
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| <!--insert price changes-->
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| }}
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| ====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]====
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| {{BTD6 tower changes/new
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| | tower = Monkey Buccaneer
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| | version = 50.0
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| | quote = Favoured Trades sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value.
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| | changes 1 tiers =xx4+<!--what about the paragon, is it still 10%?-->
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| | changes 1 = *{{nerf|Favored buff: Percentage sellback bonus reduced|10%|4%}}
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| *{{buff|Favored buff: Max stacks increased|1|3|note=Total max sellback bonus increased from 10% to 12%}}
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| }}
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| ====[[Monkey Ace (BTD6)|Monkey Ace]]====
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| {{BTD6 tower changes/new
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| | tower = Monkey Ace
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| | version = 50.0
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| | quote = As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. Since Spectre works best at the edge of the map far from the entrance the radial attack can expire too early, so projectile distance has been increased.
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| Spectre likes to be placed close to the edges of the map
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| | changes 1 tiers = x2x+;120;220;021;022;023+
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| | changes 1 = *{{buff|Bonus Camo damage increased for all attacks|+1|x2}}
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| | changes 2 tiers = 320+
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| | changes 2 = *{{buff|Bonus Camo damage increased for all attacks, except anti-MOAB missiles|+1|x2}}
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| | changes 3 tiers = xx4+
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| | changes 3 = *{{buff|Radial dart: projectile distance increased|600|900}}<!--needs improve-->
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| }}
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| ==== [[Heli Pilot (BTD6)|Heli Pilot]] ====
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| {{BTD6 tower changes/new
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| | tower = Heli Pilot
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| | version = 50.0
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| |quote = For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment. Door Gunner is now allowed to be used between rounds to reduce that start of round stress.
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| | changes 1 =*{{buff|Redeploy ability: "Drag to Redeploy" textbox now hides once a tower is selected to be moved, instead of after confirming placement|note=This improves visibility with towers placed at the top of the screen}}
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| | changes 1 tiers = x4x+
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| }}
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| ==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ====
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| {{BTD6 tower changes/new
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| | tower = Mortar Monkey
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| | version = 50.0
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| | quote = Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff.
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| | base cost before = 750
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| | base cost after = 600
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| | path 3 tier 3 cost before = 900
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| | path 3 tier 3 cost after = 1000
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| }}
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| ====[[Dartling Gunner (BTD6)|Dartling Gunner]]====
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| {{BTD6 tower changes/new
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| | tower = Dartling Gunner
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| | version = 50.0
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| | quote = While Buckshot is powerful, the high effort requirement pushes favour to the middle crosspath to make up attack speed, so the harder to use crosspath is improving for better payoff. M.A.D has always had powerful single target but doesn’t see widespread use in standard gameplay so we have raised pierce to bump up its versatility without impacting single target performance
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| | changes 1 tiers = 203
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| | changes 1 = *{{buff|Buckshot: Laser Shock DoT damage increased|+2|+3|note=Does not affect 2-0-4 (+3)}}
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| *{{buff|Buckshot: Bonus Shocked damage increased|+2|+3|note=Does not affect 2-0-4 (+3)}}
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| | changes 2 tiers = x5x
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| | changes 2 = *{{buff|Missile: pierce increased|12|20|note=0-5-2 missile pierce increased from 14 to 22}}<!--I assume the mad missile pierce is affected by powdarts +2 pierce-->
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| }}
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| ==== [[Wizard Monkey (BTD6)|Wizard Monkey]] ====
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| {{BTD6 tower changes/new
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| | tower = Wizard Monkey
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| | version = 50.0
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| | changes 1 tiers = 031;501
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| | changes 1 = *{{nerf|Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x|+3|+2|fix=y|note=Pierce reduced from 6 to 5}}
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| }}
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| ==== [[Super Monkey (BTD6)|Super Monkey]] ====
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| {{BTD6 tower changes/new
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| | tower = Super Monkey
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| | version = 50.0
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| | changes 1 tiers = xx5
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| | changes 1 = *{{change|Black Hole: Passive no longer activates by tapping the Activate Selected Tower Ability 2 hotkey|fix=y|note=Could technically activate it but had no meaningful effect other than wasting the ability}}<ref name="billnukeedef" />
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| }}
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| ==== [[Druid (BTD6)|Druid]] ====
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| {{BTD6 tower changes/new
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| |quote=Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
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| |tower=Druid
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| |version=50.0
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| |changes 1 tiers=5xx|changes 1=*{{change|Name changed|Superstorm|Monarch of Storms}}
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| *{{buff|Superstorm:<!--the proj, not the monkey--> projectile now bounces off map borders}}
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| *{{buff|Superstorm: projectile now hits BADs to deal damage only}}
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| *{{buff|Superstorm: projectile distance increased|150|450}}<!--wording?-->
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| *{{buff|Heart of Thunder's lightning: Damage increased|10|30}}
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| }}
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| ====[[Mermonkey (BTD6)|Mermonkey]]====
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| {{BTD6 tower changes/new
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| |quote=Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
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| |tower=Mermonkey
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| |version=50.0
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| |changes 1 tiers=3xx+|changes 1=*{{nerf|Tentacle: Now begins with 0.5s initial cooldown}}
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| |changes 2 tiers=x1x+|changes 2=*{{buff|Trident: pierce increased by +1|2|3|note=Does not affect splash (+3)}}
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| |changes 3 tiers=xx4+|changes 3=*{{buff|Trance: pierce increased|4|8|note=014 pierce increased from 6 to 10}}
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| }}
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| ====[[Spike Factory (BTD6)|Spike Factory]]====
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| <!--not this permaspike troll nonsense, grrr-->
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| {{BTD6 tower changes/new
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| | version = 50.0
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| | tower = Spike Factory
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| | paragon changes = *{{buff|Super Mine spike: bonus MOAB-class damage increased|+140|+240}}
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| *{{nerf|Mini spike pile: bonus MOAB-class damage decreased|+180|+80}}
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| | quote 1 tiers = paragon
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| }}
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| ====[[Engineer Monkey (BTD6)|Engineer Monkey]]====
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| {{BTD6 tower changes/new
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| |quote=Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
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| |tower=Engineer Monkey
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| |version=50.0
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| |changes 1 tiers=x4x+|changes 1=*{{nerf|Ability buff: range bonus on Villages decreased|+25%|+10%}}
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| |changes 2 tiers=x5x|changes 2=*{{nerf|Perma-stack buff:<!--wording?--> range bonus on Villages decreased per stack|+2.5%|+1.5%}}
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| }}
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| ====[[Beast Handler (BTD6)|Beast Handler]]====
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| {{BTD6 tower changes/new
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| |quote=As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability.
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| |tower=Beast Handler
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| |version=50.0
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| |changes 1 tiers=5xx|changes 1=*{{nerf|Splash: Base damage decreased|700|600}}
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| *{{nerf|Splash: Damage scale decreased|1400|1200|note=Max power damage decreased from 2100 to 1800, middle power damage decreased from 1400 to 1200}}
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| |changes 2 tiers=x5x|changes 2=*{{buff|Ability: Base damage increased|150|300|note=Max power damage increased from 950 to 1100, mid power damage increased from 550 to 700}}
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| }}
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|
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| ===Heroes===
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| ====[[Captain Churchill (BTD6)|Captain Churchill]]====
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| {{BTD6 hero changes/new
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| | version = 50.0
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| | hero = Captain Churchill
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| | changes 1 = *{{buff|Cannon: Bonus damage to Fortified increased|+3|+4}}
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| *{{buff|Cannon: Bonus damage to Lead increased|+3|+4}}
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| *{{buff|Cannon and machine gun: Bonus damage to Fortified and Lead now also applies to Camos}}
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| *{{buff|Damage bonuses to Lead/Fortified are no longer mutually exclusive}}
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| | changes 1 levels = 15+
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| }}
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|
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| ====[[Adora (BTD6)|Adora]]====
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| {{BTD6 hero changes/new
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| | version = 50.0
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| | hero = Adora
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| | quote = Adora’s recent nerf impacted her freeplay value too much, with limited options for heroes that scale well into freeplay we have agreed it would be best to change back her sacrifice stacks.
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| | changes 1 =
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| *{{buff|Blood Sacrifice ability: Max amount of stacks increased|40<!--not 40 by nk-->|50|note=Range and attack cooldown maximum bonus is increased ― 40% → 50%
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| *The cash value of the sacrifice needed for the maximum benefit is also increased ― $3,000 → $4,000}}
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| | changes 1 levels = 20
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| }}
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| ====[[Rosalia (BTD6)|Rosalia]]====
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| {{BTD6 hero changes/new
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| | version = 50.0
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| | hero = Rosalia
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| | quote = Rosalia is overperforming as a consistent lategame fullscreen stall, so her BFB knockback and Lv18 Flight Boost uptime are both being reduced.
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| | changes 1 =
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| *{{nerf|Special laser: BFB pushback decreased|5|2.5|note=Does not affect the knockback versus BFBs}}<!--no, pushback and knockback are different-->
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| | changes 1 levels = 13+
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| | changes 2 = *{{nerf|Flight Boost: ability cooldown reduced|25s|35s}}
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| | changes 2 levels = 18+
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| }}
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|
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| ===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]===
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| {{BTD6 changes
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| | version = 50.0
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| | quote = Door Gunner is now allowed to be used between rounds to reduce that start of round stress.
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| | changes =*{{buff|Door Gunner: Ability can now be used in between rounds.<!--what about doorgunner-->
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| | names = Heli Pilot 2 4;Heli Pilot 2 5;Door Gunner
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| }}
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| =bah= | | =bah= |