Golden Justice: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTD6 last updated|section=y| | {{BTD6 last updated|section=y|50.0}} | ||
Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics, hence unsuitable for most Expert Maps except [[Dark Castle]]. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS. | Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics, hence unsuitable for most Expert Maps except [[Dark Castle]]. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS, despite the capability to directly mark targets. | ||
2-5-0 | Unlike the previous two upgrades, 0-5-2 is generally better compared to 2-5-0, given the large downtime between shots often causing more Bloons to enter its range on average, lowering [[Quickdraw (BTD6)|Quickdraw]]'s distance speed buff and favoring the extra speed per Bloon in range from [[Nomad]], even disregarding [[Wanderer]]. However, 2-5-0 is still preferable against single targets because of [[Standoff]]. As it already has long range, retaining Wanderer buffs is not practical outside of custom challenges. | ||
== Update history == | == Update history == | ||