Artillery Battery (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|50.0|section=y}} | {{BTD6 last updated|50.0|section=y}} | ||
Artillery Battery is a solid mid-game tower, with the blasts easily wiping out Bloons, dealing decent blimp damage | Artillery Battery is a solid mid-game tower, with the blasts easily wiping out Bloons, dealing decent blimp damage and wiping out all bloons with Bombardment active. It retains power into the late-game, being a good cleanup tower against Ceramics and wiping out large clumps of low-tier blimps with Bombardment. It is especially optimal on maps with good loops, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]], and can save up for a large variety of late-game towers, including its powerful Tier 5, [[Pop and Awe (BTD6)|Pop and Awe]]. Target it on the densest or most dangerous clump of Bloons or blimps for the best effect. [[Striker Jones (BTD6)|Striker Jones]] is the optimal hero thanks to his various buffs to Mortars, in addition to Concussive Shell generating bonus stun damage. | ||
The 2-4-0 crosspath is optimal in almost all cases, due to the greater pierce, increased blast radius, and increased damage. 0-4-2's burn is only better than 2-4-0's general damage on Race Events and CT Time Attack, and only if it avoids hitting non-blimp Bloons more than once, especially given its deficient pierce. | The 2-4-0 crosspath is optimal in almost all cases, due to the greater pierce, increased blast radius, and increased damage. 0-4-2's burn is only better than 2-4-0's general damage on Race Events and CT Time Attack, and only if it avoids hitting non-blimp Bloons more than once, especially given its deficient pierce. | ||