Mortar Monkey (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: sorta begun it |
Qwertyxp2000 (talk | contribs) →Strategy: added a tip about how to micro the mortar, a onesentencer that probably needs work |
||
| Line 36: | Line 36: | ||
{{main strategy}} | {{main strategy}} | ||
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article. also point out standout towers of each upgrade path}} | {{strategy needed|this should contain a few basic tips, details should be saved for the strategy article. also point out standout towers of each upgrade path}} | ||
Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power come from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them. | Mortars are flexible at dealing grouped damage on a focused area anywhere on screen, but require micromanagement to fully take advantage of. Regularly adjust the position of the reticle ahead of Bloons, preferably around bends.<!--need more about "how to mortar micro basics 101"--> Being able to be purchased at the start of standard [[CHIMPS]] allows it to be an early-game carry on maps with tight bends, such as [[Dark Path]] and [[Glacial Trail]]. Most of its power come from its Tier 3 and above upgrades, as its lower-tiers are only okay. [[Striker Jones (BTD6)|Striker Jones]] is its favored Hero for Mortar-centric defense, as he provides them with increased attack speed, black-popping, and other benefits that assist them. | ||
Top path is focused on grouped damage and support via stuns. All of the higher-tiers on this path deal much more damage with [[Burny Stuff (BTD6)|Burny Stuff]], so should be bought as crosspaths if the map has sufficient length or has wide bends, otherwise middle crosspath is better. They all have Black Bloon weaknesses, making Striker's black-popping buff vital. | Top path is focused on grouped damage and support via stuns. All of the higher-tiers on this path deal much more damage with [[Burny Stuff (BTD6)|Burny Stuff]], so should be bought as crosspaths if the map has sufficient length or has wide bends, otherwise middle crosspath is better. They all have Black Bloon weaknesses, making Striker's black-popping buff vital. | ||