Silas (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: okay planterror pointed out to me all ice t5s are viable for double t5
Qwertyxp2000 (talk | contribs)
Strategy: apologies, I am all over the place today with all this talk about how to optimise silas
Line 258: Line 258:
He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, but is lacking otherwise. Frozen Cascade also does not do meaningful damage, even with many Ice Monkeys. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds.
He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, but is lacking otherwise. Frozen Cascade also does not do meaningful damage, even with many Ice Monkeys. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds.


[[Icicles (BTD6)|Icicles]],is one of the best mid game options for Silas since he removes its biggest weakness and has value as ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, such as [[Quad]],<!--impale quad--> but generally too expensive to be worth it on CHIMPS; the player should avoid focusing their defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys.
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, such as [[Quad]],<!--impale quad--> but elsewhere is generally too expensive to be worth it on CHIMPS; the player should avoid focusing their defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys.


Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. <!--it was already free-->
Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. <!--it was already free-->