Great White: Difference between revisions
Qwertyxp2000 (talk | contribs) There should be more to discuss about the distinctions between "dragging into water" and "attaching". My incentive for this is due to evaluation on how good meg is after its 50.0 nerfs and the reworked shark mechanics |
Qwertyxp2000 (talk | contribs) No edit summary |
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The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage, pierce, and radius are all improved. Thrashes can be affected by all external buffs. | The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage, pierce, and radius are all improved. Thrashes can be affected by all external buffs. | ||
If the target can be one-shot, it is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards its original location, | If the target can be one-shot, it is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards its original location. If it cannot be one-shot, the Great White attaches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging into the water compared to attaching (0.3s and 0.6s, respectively). | ||
==Mechanics== | ==Mechanics== | ||