Great White: Difference between revisions
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'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | '''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24. | ||
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (2 → 4), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. | The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2 → 12), pierce (2 → 4), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Merges increase the thrash's damage, pierce, radius, and knockback duration. | ||
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching. | If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. Thrashes are faster while dragging instead of latching. | ||
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==Stats== | ==Stats== | ||
{{Outdated|Thrash intervals while dragging or latching are different as of v50.0, and the formula is also changed}} | {{Outdated|Thrash intervals while dragging or latching are different as of v50.0, and the formula is also changed}} | ||
{{Incomplete|Add the knockback durations per beast power (it increases knockback duration per degree)}} | |||
{{BTD6 stat list by tiers|Beast Handler|300}} | {{BTD6 stat list by tiers|Beast Handler|300}} | ||