Ray of Doom (BTD6): Difference between revisions

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==Strategy==
==Strategy==
The Ray of Doom is an expensive tower that is difficult to afford in most situations, and therefore is not often recommended. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost.
{{BTD6 last updated|50.0|section=y}}
The Ray of Doom is an expensive tower that is difficult to afford in most situations, and therefore is not often recommended. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the pierce bonus is useless.


Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but is virtually always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose.
Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but is virtually always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose.