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{{Cleanup|Rewrite article to meet Blooncyclopedia's writing standards}} | {{Cleanup|Rewrite article to meet Blooncyclopedia's writing standards}} | ||
'''Range''' is a fundemental stat that defines the area in which a [[Tower]] will detect bloons or other towers for the purposes of doing a certain action.All towers have range which is determined by some modifiers. | '''Range''' is a fundemental stat that defines the area in which a [[Tower]] will detect bloons or other towers for the purposes of doing a certain action. All towers have range which is determined by some modifiers. | ||
Before BTD3,range was determined only by the tower and its upgrades,with the addition of the [[Monkey Beacon]] in [[Bloons Tower Defense 3|Bloons TD 3]] now external factors such as other towers could affect a | Before BTD3, range was determined only by the tower and its upgrades, with the addition of the [[Monkey Beacon]] in [[Bloons Tower Defense 3|Bloons TD 3]] now external factors such as other towers could affect a towers range. The addition of Premium upgrades in [[Bloons TD 4]], [[Premium Building|Premium Buildings]] in [[Bloons TD 5]] and [[Monkey Knowledge (BMC)|Monkey Knowledge]] in [[Bloons Monkey City]] gave option to new modifiers which modified range in all sessions, external to a session itself. | ||
Currently in [[Bloons TD 6]] range is determined by:[[Towers|Towers type]],[[Upgrades]],[[Monkey Knowledge (BTD6)|Monkey Knowledge]],[[Artifacts]],[[Obstacle|Obstacles]] and [[Relic|Relics]]. | Currently in [[Bloons TD 6]] range is determined by: [[Towers|Towers type]],[[Upgrades]], [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Artifacts]], [[Obstacle|Obstacles]] and [[Relic|Relics]]. | ||
...<!---Expand here on standard range and how it works---> | ...<!---Expand here on standard range and how it works---> | ||
There are also non-standard types of range as written out below: | There are also non-standard types of range as written out below: | ||
== Infinite Range == | == Infinite Range == | ||
Some towers will detect in indefinite range,though some do have some limits: | Some towers will detect in indefinite range, though some do have some limits: | ||
*[[Sniper Monkey (BTD6)|Sniper Monkey]],has infinite range though in BTD 6 generation games is limited by obstacles. | * [[Sniper Monkey (BTD6)|Sniper Monkey]], has infinite range though in BTD 6 generation games is limited by obstacles. | ||
*[[Monkey Ace (BTD6)|Monkey Aces]],the dart attack of [[Aircraft Carrier (BTD6)|Aircraft Carrier]] Aces and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range,being only limited by projectile lifespan.With dartling gunners also being limited by obstacles. | * [[Monkey Ace (BTD6)|Monkey Aces]], the dart attack of [[Aircraft Carrier (BTD6)|Aircraft Carrier]] Aces and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range, being only limited by projectile lifespan. With dartling gunners also being limited by obstacles. | ||
The below have true infinite range,not being able to be modified by anything. | The below have true infinite range, not being able to be modified by anything. | ||
*[[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only | * [[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only towers with true infinite range without upgrades, Mortar Monkey causes explosion directly at the target location and Psi shoots at bloons no matter location. | ||
*The active ability of [[First Strike Capability (BTD6)|First Strike Capability]] and the passive ability of [[Pre-emptive Strike (BTD6)|Pre-emptive strike]] will be shot at target no matter location and hit. | * The active ability of [[First Strike Capability (BTD6)|First Strike Capability]] and the passive ability of [[Pre-emptive Strike (BTD6)|Pre-emptive strike]] will be shot at target no matter location and hit. | ||
*The active of [[Glue Strike (BTD6)|Glue Striker]] will hit everything on screen with no exception. | * The active of [[Glue Strike (BTD6)|Glue Striker]] will hit everything on screen with no exception. | ||
*The Active of [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] will hit everything on screen with no exception. | * The Active of [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] will hit everything on screen with no exception. | ||
*The [[Bomber Ace (BTD6)|Bomber Ace]] missiles will be shot at and hit | * The [[Bomber Ace (BTD6)|Bomber Ace]] missiles will be shot at and hit target no matter location. | ||
*The hooks of [[Monkey Pirates (BTD6)|Monkey Pirates]],[[Pirate Lord (BTD6)|Pirate Lord]] and [[Myrkul]] will hook | * The hooks of [[Monkey Pirates (BTD6)|Monkey Pirates]], [[Pirate Lord (BTD6)|Pirate Lord]] and [[Myrkul]] will hook targets no matter location. | ||
*The fireballs of [[Inferno Ring (BTD6)|Inferno Ring]] will be shot at and hit target no matter location. | * The fireballs of [[Inferno Ring (BTD6)|Inferno Ring]] will be shot at and hit target no matter location. | ||
*The bombs of [[Spectre (BTD6)|Spectre]] will be shot at target no matter location. | * The bombs of [[Spectre (BTD6)|Spectre]] will be shot at target no matter location. | ||
*The mega ballista attack of [[Primary Expertise (BTD6)|Primary Expertise]] will | * The mega ballista attack of [[Primary Expertise (BTD6)|Primary Expertise]] will shoot its projectile towards target no matter location. | ||
== Dummy Range == | == Dummy Range == | ||
'''Dummy Range''' is range with no action assinged to it.Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the [[Advanced Intel]] upgrade,dummy ranged | '''Dummy Range''' is range with no action assinged to it. Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the [[Advanced Intel]] upgrade, dummy ranged towers are as follows and are as such for the following reasons: | ||
== Multiple Range == | == Multiple Range == | ||
Some towers have more then one range,with each range correspending to a diffirent action. | Some towers have more then one range, with each range correspending to a diffirent action. | ||
Revision as of 22:24, 6 September 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: General expansion needed |
| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Rewrite article to meet Blooncyclopedia's writing standards |
Range is a fundemental stat that defines the area in which a Tower will detect bloons or other towers for the purposes of doing a certain action. All towers have range which is determined by some modifiers.
Before BTD3, range was determined only by the tower and its upgrades, with the addition of the Monkey Beacon in Bloons TD 3 now external factors such as other towers could affect a towers range. The addition of Premium upgrades in Bloons TD 4, Premium Buildings in Bloons TD 5 and Monkey Knowledge in Bloons Monkey City gave option to new modifiers which modified range in all sessions, external to a session itself.
Currently in Bloons TD 6 range is determined by: Towers type,Upgrades, Monkey Knowledge, Artifacts, Obstacles and Relics.
...
There are also non-standard types of range as written out below:
Infinite Range
Some towers will detect in indefinite range, though some do have some limits:
- Sniper Monkey, has infinite range though in BTD 6 generation games is limited by obstacles.
- Monkey Aces, the dart attack of Aircraft Carrier Aces and Dartling Gunner technically have infinite range, being only limited by projectile lifespan. With dartling gunners also being limited by obstacles.
The below have true infinite range, not being able to be modified by anything.
- Psi and Mortar Monkey are the only towers with true infinite range without upgrades, Mortar Monkey causes explosion directly at the target location and Psi shoots at bloons no matter location.
- The active ability of First Strike Capability and the passive ability of Pre-emptive strike will be shot at target no matter location and hit.
- The active of Glue Striker will hit everything on screen with no exception.
- The Active of Ground Zero and Tsar Bomba will hit everything on screen with no exception.
- The Bomber Ace missiles will be shot at and hit target no matter location.
- The hooks of Monkey Pirates, Pirate Lord and Myrkul will hook targets no matter location.
- The fireballs of Inferno Ring will be shot at and hit target no matter location.
- The bombs of Spectre will be shot at target no matter location.
- The mega ballista attack of Primary Expertise will shoot its projectile towards target no matter location.
Dummy Range
Dummy Range is range with no action assinged to it. Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the Advanced Intel upgrade, dummy ranged towers are as follows and are as such for the following reasons:
Multiple Range
Some towers have more then one range, with each range correspending to a diffirent action.