Pierce: Difference between revisions
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Added a section on non-integer pierce |
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===Expiration=== | ===Expiration=== | ||
Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining. | Most projectiles expire immediately upon consuming all pierce. Certain projectiles have effects that trigger when they run out of pierce (such as a bomb projectile spawning an explosion projectile). Some projectiles do not expire when they run out of pierce (such as most area-of-effect style projectiles), though they become unable to collide with any more Bloons if they have zero pierce remaining. | ||
=== Non-integer pierce === | |||
{{Research|Confirm whether this is true outside of Bloons TD 6|section=Non-integer pierce}} | |||
In the case where a projectile's pierce isn't whole number, it will be rounded down and the decimal value will stored and transferred to the next projectile. For example, if a projectile has 1.4 pierce, the first two attacks will have 1 pierce and the third will have 2 pierce with 0.2 piercing carrying over into the next attack. So the projectiles pierce will go through a cycle of 1, 1, 2, 1, and 2 pierce before repeating. With towers that fire multiple projectiles in one attack, such as the [[Tack Shooter]], the carryover will occur in a single attack. (e.g. with 1.5 pierce, half the tacks in a volley will have 1 pierce and the other half 2) | |||
===Pierce penalty=== | ===Pierce penalty=== | ||