Update history:Bloons TD 6/Version 36.0: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 hero changes/new" to "{{BTD6 hero changes" |
Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 tower changes/new" to "{{BTD6 tower changes" |
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=== [[Dart Monkey (BTD6)|Dart Monkey]] === | === [[Dart Monkey (BTD6)|Dart Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Dart Monkey | | tower = Dart Monkey | ||
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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | === [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = Boomerang’s Ricochet buildup into T4 feels rough compared to many other options that exist nowadays, ignoring obstacles worked out as a strong fix for the T4 so we want to bring that down to the T3 as well along with some other general tweaks to bridge this gap. Glaive lord is too expensive for so low a single target tower so this is going down. We wanted to include a take on the Boomerang paragon’s range buff improving so much to apply to other primaries along with the buff synergy in the last update, but time didn’t quite allow for it. | | quote 1 = Boomerang’s Ricochet buildup into T4 feels rough compared to many other options that exist nowadays, ignoring obstacles worked out as a strong fix for the T4 so we want to bring that down to the T3 as well along with some other general tweaks to bridge this gap. Glaive lord is too expensive for so low a single target tower so this is going down. We wanted to include a take on the Boomerang paragon’s range buff improving so much to apply to other primaries along with the buff synergy in the last update, but time didn’t quite allow for it. | ||
| version = 36.0 | | version = 36.0 | ||
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=== [[Tack Shooter (BTD6)|Tack Shooter]] === | === [[Tack Shooter (BTD6)|Tack Shooter]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Tack Shooter | | tower = Tack Shooter | ||
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=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = Arctic wind felt extremely overbuffed with the slowing field going from 40 to 50%, but we like seeing the use on it go up so we want to meet halfway on that & keep the higher slow at T5. While we like the added pierce value on x2x crosspathing, the drop of pierce on xx3 feels too large now on a tower that already had quite good crosspath balance, so we want to try out removing the pierce downgrade entirely here. | | quote 1 = Arctic wind felt extremely overbuffed with the slowing field going from 40 to 50%, but we like seeing the use on it go up so we want to meet halfway on that & keep the higher slow at T5. While we like the added pierce value on x2x crosspathing, the drop of pierce on xx3 feels too large now on a tower that already had quite good crosspath balance, so we want to try out removing the pierce downgrade entirely here. | ||
| version = 36.0 | | version = 36.0 | ||
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=== [[Glue Gunner (BTD6)|Glue Gunner]] === | === [[Glue Gunner (BTD6)|Glue Gunner]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Glue Gunner | | tower = Glue Gunner | ||
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}} | }} | ||
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] === | === [[Sniper Monkey (BTD6)|Sniper Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
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=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | === [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = We wanted to do a little general lower tier balancing of costs, as things work a bit better at higher tiers but on the lower end with T1-2 upgrades cost for power doesn’t compare well. We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction. | | quote 1 = We wanted to do a little general lower tier balancing of costs, as things work a bit better at higher tiers but on the lower end with T1-2 upgrades cost for power doesn’t compare well. We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction. | ||
| version = 36.0 | | version = 36.0 | ||
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=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = For how powerful downdraft is in comparison to other blowback effects, it didn’t feel right that it wasn’t blowing off status effects as should be normal there. Redeploy feels like it has no business having so long a cooldown, maybe it could see more realistic use cases for this main mechanic if it was able to be utilized more frequently. | | quote 1 = For how powerful downdraft is in comparison to other blowback effects, it didn’t feel right that it wasn’t blowing off status effects as should be normal there. Redeploy feels like it has no business having so long a cooldown, maybe it could see more realistic use cases for this main mechanic if it was able to be utilized more frequently. | ||
| version = 36.0 | | version = 36.0 | ||
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=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | === [[Wizard Monkey (BTD6)|Wizard Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Wizard Monkey | | tower = Wizard Monkey | ||
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=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Super Monkey | | tower = Super Monkey | ||
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=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = Ironing out Caltrop inconsistency & power a little on top and bottom T5s, but also as frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory. Ninja currently appears to be the least competitive paragon, & as it is also very similar in cost to the Navarch we feel that lowering Ninja into its own price range will fill a bit of a cost-gap and increase the effective value it has for the cost. | | quote 1 = Ironing out Caltrop inconsistency & power a little on top and bottom T5s, but also as frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory. Ninja currently appears to be the least competitive paragon, & as it is also very similar in cost to the Navarch we feel that lowering Ninja into its own price range will fill a bit of a cost-gap and increase the effective value it has for the cost. | ||
| version = 36.0 | | version = 36.0 | ||
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=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Druid | | tower = Druid | ||
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=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = Spiked Balls provides incredibly powerful cleanup in all stages of gameplay, and we like the use here but for a cheap T3 it doesn't drop off enough lategame with the lower pierce requirements there. Permaspike, while admittedly not often utilized to its max potential, has sat in a dominant high end position for a long time so we are shifting it away from such high pierce into more damage per pierce. | | quote 1 = Spiked Balls provides incredibly powerful cleanup in all stages of gameplay, and we like the use here but for a cheap T3 it doesn't drop off enough lategame with the lower pierce requirements there. Permaspike, while admittedly not often utilized to its max potential, has sat in a dominant high end position for a long time so we are shifting it away from such high pierce into more damage per pierce. | ||
| version = 36.0 | | version = 36.0 | ||
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=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 36.0 | | version = 36.0 | ||
| tower = Monkey Village | | tower = Monkey Village | ||
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=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = XXXL Trap 205 crosspath hasn’t actually ‘been working’ due to the base attack rate being faster than minimum deployment delay so we have slowed the base rate to make 205 crosspath actually matter. Along with this, since the fortification bonus aspect of x2x hasn’t ever done anything for Bloontraps, 024 will now ignore the fortification of Bloons that it eats | | quote 1 = XXXL Trap 205 crosspath hasn’t actually ‘been working’ due to the base attack rate being faster than minimum deployment delay so we have slowed the base rate to make 205 crosspath actually matter. Along with this, since the fortification bonus aspect of x2x hasn’t ever done anything for Bloontraps, 024 will now ignore the fortification of Bloons that it eats | ||
| version = 36.0 | | version = 36.0 | ||