Monkey Bank (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) I have some questions with answering specifics of the Bank's mechanics, and especially with no popology for Bank this is giving me the question marks on my head. Bwiki has some info, but I would rather take my time to think of the results from scratch instead of trying to reassemble frankensteined nonsense. (Oh and btw, is 35.0 or so documented to have a "changed Bank formula" of some sort? I swear there is something like that, as documented in bwiki, despite my contradictions...) |
Qwertyxp2000 (talk | contribs) clarified the whole base cash production thing, the $180 income per round is misleading when 259/1.15 does not equal 180, but rather is approx 225 (likewise add about 50 per path 1 upgrade) when no mvb mk. ideally this should make sense now. And I think it's "equal-valued cash packets divded from its base cash generation" as the mechanic of how it makes income during the round |
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'''Monkey Bank''', also known as '''Bank''', is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of producing bananas to collect, during rounds the Monkey Bank adds cash to an internal balance which not directly available for use, but can be withdrawn at any time. During a round, it generates cash packets | '''Monkey Bank''', also known as '''Bank''', is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of producing bananas to collect, during rounds the Monkey Bank adds cash to an internal balance which not directly available for use, but can be withdrawn at any time. During a round, it generates equal-valued cash packets divided from its base cash generation. After a round ends, the Monkey Bank increases its balance by 15% in interest. The Monkey Bank has a maximum balance of $7,000 ($9,500 with {{BTD6 mk|Bigger Banks}}), and when the Monkey Bank is full it will no longer produce any cash in any way until the balance is withdrawn. | ||
The Monkey Bank increases the Banana Farm's base cash production during the round to $180 per round (affected by {{BTD6 mk|More Valuable Bananas}}), which is increased further by [[Increased Production (BTD6)|Increased Production]] and [[Greater Production (BTD6)|Greater Production]]. With [[Valuable Bananas (BTD6)|Valuable Bananas]] affecting that cash production, the actual cash generation is actually a total of $225 per round (+$50 per Path 1 upgrade), or with {{BTD6 mk|More Valuable Bananas}} it's a total of $234 per round (+$52 per Path 1 upgrade). | |||
If crosspathed with [[EZ Collect]], the Bank will visually glow when full, which reminds the player to collect its cash. If crosspathed with [[Banana Salvage (BTD6)|Banana Salvage]], the Bank autocollects itself at the end of the round when full.<!--only end of round, yes it can still glow in the middle of the round if it tries to add another cash packet while full or goes to full--> | If crosspathed with [[EZ Collect]], the Bank will visually glow when full, which reminds the player to collect its cash. If crosspathed with [[Banana Salvage (BTD6)|Banana Salvage]], the Bank autocollects itself at the end of the round when full.<!--only end of round, yes it can still glow in the middle of the round if it tries to add another cash packet while full or goes to full--> | ||