M.A.D (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Okay, maybe we gotta state how powerful darts interaction works with MAD because I am upset that the missiles don't gain more pierce with this 052, just explosions, per the polavux popology
Tags: Mobile edit Mobile web edit
Line 33: Line 33:
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{BTD6|Super Brittle}}).


Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage.  
Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and extreme lack of non-blimp damage.
 
For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{BTD6|Laser Shock}}'s ~1.05 damage per second effect is not worth it). 0-5-2 is superior in Freeplay for increased pierce and increased spread which improves map coverage.


For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{BTD6|Laser Shock}}'s ~1.05 damage per second effect is not worth it). 0-5-2 is superior in Freeplay for increased pierce and increased spread which improves map coverage.
==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}