Long Life Spikes (BTD6): Difference between revisions
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Long Life Spikes is mostly valued by the capability to carry over rounds, and not the extra 40-second extra lifespan, which its T1 [[Long Range (BTD6)|Long Range]] mostly covers. For this reason, Long Life Spikes is almost no better than the T2 [[Smart Spikes (BTD6)|Smart Spikes]] on Apopalypse and other game modes that remove round lifespan. Additionally, it suffers from spikes not being saved when re-loading game states, such as Retry Last Round. | Long Life Spikes is mostly valued by the capability to carry over rounds, and not the extra 40-second extra lifespan, which its T1 [[Long Range (BTD6)|Long Range]] mostly covers. For this reason, Long Life Spikes is almost no better than the T2 [[Smart Spikes (BTD6)|Smart Spikes]] on Apopalypse and other game modes that remove round lifespan. Additionally, it suffers from spikes not being saved when re-loading game states, such as Retry Last Round. | ||
Long Life Spikes | Long Life Spikes can be used as a niche method of stockpiling more single-target damage for round 100, or simply as a transition to [[Perma-Spike (BTD6)|Perma-Spike]]. It has decent synergy with [[Berserker Brew (BTD6)|Berserker Brew]]. Top crosspath is preferred for the bigger stockpiles, however middle crosspath outputs a greater stockpile than 1-0-3 in the presence of at least +3 flat pierce, which is not enough with Berserker Brew (+2).<!--7×1.17×1.66=13.6 1dp, 13×1.17=15.2 1dp, but 8×1.17×1.66=15.5 1dp maths worth adding?--> | ||
==Update history== | ==Update history== | ||