Rubber to Gold (BTD6): Difference between revisions
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'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +100% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities | '''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to non-[[BAD (BTD6)|BAD]] Bloons, which makes them generate +100% pop income when popped. Additionally, it disables the [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities of affected Bloons. The status effect lasts for 14 seconds and soaks through all non-[[MOAB-Class Bloon|MOAB-Class]] layers, but does affect inner layers of MOAB-Class Bloons if they are insta-killed. The pop income increase stacks additively with other towers that increase pop income, such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. | ||
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]), an [[attack cooldown]] of 2 seconds, and a radius of 21 (31.5 with Larger Potions). | |||
The gold potion has 15 [[pierce]] (20 pierce with [[Larger Potions (BTD6)|Larger Potions]]) | |||
==Stats== | ==Stats== | ||