Long Life Spikes (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: the post also mentions embritt and glike https://www.reddit.com/r/btd6/s/PObTZmBVdM and stalling |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|50.2|section=y}} | {{BTD6 last updated|50.2|section=y}} | ||
Long Life Spikes is mostly valued by the capability to carry over rounds, and not the extra 40-second | Long Life Spikes is mostly valued by the capability to carry over rounds, and not the extra 40-second lifespan, which its T1 [[Long Range (BTD6)|Long Range]] mostly covers. For this reason, Long Life Spikes is almost no better than the T2 [[Smart Spikes (BTD6)|Smart Spikes]] on Apopalypse and other game modes that remove round lifespan. Additionally, it suffers from spikes not being saved when re-loading game states. | ||
Aside from just a transition to [[Perma-Spike (BTD6)|Perma-Spike]], Long Life Spikes can be used as a niche method of stockpiling more single-target damage for round 100 | Aside from just a transition to [[Perma-Spike (BTD6)|Perma-Spike]], Long Life Spikes can be used as a niche method of stockpiling more single-target damage for round 100. This is achieved optimally with an end-of-round stall on round 99 (usually from [[Absolute Zero (BTD6)|Absolute Zero]] and [[MOAB Shove (BTD6)|MOAB Shove]]), and Long Life Spikes receiving [[Berserker Brew (BTD6)|Berserker Brew]] buffs and debuffing the BAD with [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]]<!--cripp kills eor stall on most maps, also 240 glike https://www.reddit.com/r/btd6/s/sVnZAimP9K-->; the spikes can generate high damage for cheap (about 7k-8k damage). Berserker Brew in particular has decent synergy with Long Life Spikes. | ||
Top crosspath is preferred for the bigger stockpiles, however middle crosspath outputs a greater stockpile than 1-0-3 in the presence of at least +3 flat pierce, which is not enough with Berserker Brew (+2).<!--7×1.17×1.66=13.6 1dp, 13×1.17=15.2 1dp, but 8×1.17×1.66=15.5 1dp maths worth adding?--> | Top crosspath is preferred for the bigger stockpiles, however middle crosspath outputs a greater stockpile than 1-0-3 in the presence of at least +3 flat pierce, which is not enough with Berserker Brew (+2).<!--7×1.17×1.66=13.6 1dp, 13×1.17=15.2 1dp, but 8×1.17×1.66=15.5 1dp maths worth adding?--> | ||