Monkey Ace (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
rogue partial, also this is a BIG reference in the Sauda one, just saying
→Strategy: Information about the whys and whats of Ace micro. How would be a matter for the strategy article, I guess.
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{{main strategy}}
{{main strategy}}
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}}
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}}
The Monkey Ace has very high potential damage, but usually wastes most of its shots away from Bloons, and outside of Neva-Miss Targeting and above, has no way to chase and pop leaking bloons. However, the Ace's position can be microed to spend more time near bloons and on the track, improving its damage. This uses the path tracking mechanics of the Ace to the player's advantage, as the target points for each path update at the same rate. Each Ace flight path has its own target point updating simultaneously, so a player can change the Ace's flight path to one that puts the targeting point closer to the track, cycling through flight paths to keep the Ace near the track for as long as possible. Because this is done based on the tracking points in the flight paths, this is done at a rhythm matching how long it takes the Ace to complete one rotation.
Due to ignoring obstacles, Monkey Aces can be useful in all maps, and Bomber Aces and above are very strong in [[Race Event]]s due to their high pierce and damage output when properly controlled.


==Changes from ''Bloons TD 5''==
==Changes from ''Bloons TD 5''==