Strategy:CHIMPS: Difference between revisions

can we stop recommending spectre it sucks
Qwertyxp2000 (talk | contribs)
→Win conditions suited for most maps: heroes need updating, isn't silas like top 3 or something?
Line 110: Line 110:
|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|After the [[Bloons TD 6 v44.0|version 44.0]] buffs, Corvus reaches Level 20 with much fewer need for Nourishment micro, especially on harder maps, simplifying gameplay with him. He trivializes the early-game with Spear, simplifies Round 40 with Ancestral Might, saves up tremendous amounts of money with Trample for dense rounds and Repel and Frostbound and Ancestral Might for blimps in the mid-game, and is powerful in the late-game with Ancestral Might and Overload. As with Geraldo, it takes time to learn him, but it is worth it due to his versatility coming from his spellbook working with a wide variety of strategies and carrying his strength across nearly all maps. Place him at the start of the track so that he can constantly farm mana, and move him there with Spirit Walk if needed.
|After the [[Bloons TD 6 v44.0|version 44.0]] buffs, Corvus reaches Level 20 with much fewer need for Nourishment micro, especially on harder maps, simplifying gameplay with him. He trivializes the early-game with Spear, simplifies Round 40 with Ancestral Might, saves up tremendous amounts of money with Trample for dense rounds and Repel and Frostbound and Ancestral Might for blimps in the mid-game, and is powerful in the late-game with Ancestral Might and Overload. As with Geraldo, it takes time to learn him, but it is worth it due to his versatility coming from his spellbook working with a wide variety of strategies and carrying his strength across nearly all maps. Place him at the start of the track so that he can constantly farm mana, and move him there with Spirit Walk if needed.
|-
|[[Silas (BTD6)|Silas]]
|[[File:BTD6 SilasPortrait.png|x50px]]
|He is very effective with an Ice-focused strategy, breezing through the mid-game and late-game (except BADs) with Ice Monkeys, though his early-game can be difficult to master because of frozen immunities blocking many towers. He removes Ice Monkey's biggest weaknesses, ice fragments improve damage consistency, Ice Walls give more time to pop Bloons, and himself benefits from extra Frozen damage, with a large power spike once he unlocks Frozen Burial and its on-demand global freeze. On water maps, he allows land towers to be placed in more optimal locations. [[Icicles (BTD6)|Icicles]] is his best mid-game carry, and [[Absolute Zero (BTD6)|Absolute Zero]] for late-game (and can receive his level 13 discount). His only weakness is a complete lack of BAD damage, which is compensated with single-target options such as [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and [[Spike Storm (BTD6)|Spike Storm]].<!--what about pspike (which tanks the BAD layer)-->
|-
|-
|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[Comanche Commander (BTD6)|Comanche Commander]]