Golden Justice: Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: 250 goldjust preferred? Idk how id summarise crosspath use cases here |
Pixelentropy (talk | contribs) its actually good now but only with silas |
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTD6 last updated|section=y|50. | {{BTD6 last updated|section=y|50.2}} | ||
Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics | Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS, despite the capability to directly mark targets. Because of this weakness, Golden Justice is mostly locked to [[Silas (BTD6)|Silas]], which combined with [[Absolute Zero (BTD6)|Absolute Zero]] can keep the most powerful attack active at all times. | ||
2-5-0 is usually preferred, to improve consistency against single targets because of [[Standoff]], and [[Quickdraw (BTD6)|Quickdraw]]'s distance speed buff sees more practical use given its need to fire along long straight lines. If groups of Bloons entering its range is a concern, going 0-5-2 can be considered because of [[Nomad]]'s increased speed per Bloon in range. However, as it has long range, retaining Wanderer buffs is not practical outside of custom challenges. | 2-5-0 is usually preferred, to improve consistency against single targets because of [[Standoff]], and [[Quickdraw (BTD6)|Quickdraw]]'s distance speed buff sees more practical use given its need to fire along long straight lines. If groups of Bloons entering its range is a concern, going 0-5-2 can be considered because of [[Nomad]]'s increased speed per Bloon in range. However, as it has long range, retaining Wanderer buffs is not practical outside of custom challenges. | ||