Quick Ready: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Tips: okay, I got more to share, as aggro indeed is using qr more often, but not all aggro uses qr, yes it's viable in all archetypes too |
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==Tips== | ==Tips== | ||
{{Strategy needed|Check the viability of Camo rushes to sneak through a tempo Bloon rush}} | |||
{{BCS last updated|5.2|section=y}} | {{BCS last updated|5.2|section=y}} | ||
*This card can be a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. | *This card can be a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. | ||
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** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ||
*** Double Ceramics are often strong candidates for Quick Ready targets from the Storm, and Double Rainbows if healthy enough. Pinks from the Storm also open up more total damage. | *** Double Ceramics are often strong candidates for Quick Ready targets from the Storm, and Double Rainbows if healthy enough. Pinks from the Storm also open up more total damage. | ||
** If the opponent does not have a [[Hero Protection]] active, a single | ** If the opponent does not have a protective aura ([[Hero Protection]], [[Corvus Academy of Arts]]) active, a single leaking Bloon with 500+ damage can OTK them. Account for Defenders, Shields, and [[Adora (BCS)|Adora]]'s passive. | ||
**As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | **As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | ||
*Quick Ready is the only card in the game that is worth running in every single archetype. It's beneficial for aggro when paired with 1-delay cards such as [[Double Yellow Bloon]] or a high-HP Rad Bloon, versatile on all midrange decks (especially combo and OTK), and for control decks with a heavy focus on monkey removal. However, it is not suited for aggro decks that only focus on swarms, passive control decks that aim to outlast the opponent more than preying on their weaknesses, and most [[Boss Battle (BCS)|Boss Battle]] (since most Bloons except [[The Eternal]] have diminished value as rushing cards). | *Quick Ready is the only card in the game that is worth running in every single archetype. It's beneficial for aggro when paired with 1-delay cards such as [[Double Yellow Bloon]] or a high-HP Rad Bloon, versatile on all midrange decks (especially combo and OTK), and for control decks with a heavy focus on monkey removal. However, it is not suited for aggro decks that only focus on swarms, passive control decks that aim to outlast the opponent more than preying on their weaknesses, and most [[Boss Battle (BCS)|Boss Battle]] (since most Bloons except [[The Eternal]] have diminished value as rushing cards). | ||
Revision as of 21:26, 7 October 2025
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Quick Ready is an Exotic Power card in Bloons Card Storm. It reduces the Delay of the target Bloon on either player's side by 1, to a minimum of 0. The affected bloon moves towards the queue in order of recentness (i.e. oldest go first).
The card art depicts a Green Bloon, Blue Bloon, and Red Bloon starting a race on a race track. Many of the Bloons in the background crowd have Bloon Decals from Bloons TD Battles 2.
Tips
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Check the viability of Camo rushes to sneak through a tempo Bloon rush |
This section was last updated for: version 5.2
- This card can be a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike Hastening Bloon, which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player, and can be discounted by Amelia's Act of Power.
- Quick Ready can be combined with other powerful finishers to boost total damage. Fortify is especially effective on Double Bloons, and Double Trouble is an expensive but powerful boost to total damage. Certain combos require more than 20 Gold on a single turn; Quincy Action Figure is a reliable method of supplying extra Gold.
- To use all 3 Quick Readies in a single turn requires more setup. Have max Gold (20 Gold) and use Amelia's Act of Power, or any cash-generating card to get all 3 (21 Gold).
- Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
- Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The Storm may also provide opportunities to use multiple Quick Readies.
- Double Ceramics are often strong candidates for Quick Ready targets from the Storm, and Double Rainbows if healthy enough. Pinks from the Storm also open up more total damage.
- If the opponent does not have a protective aura (Hero Protection, Corvus Academy of Arts) active, a single leaking Bloon with 500+ damage can OTK them. Account for Defenders, Shields, and Adora's passive.
- As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons.
- Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The Storm may also provide opportunities to use multiple Quick Readies.
- Quick Ready is the only card in the game that is worth running in every single archetype. It's beneficial for aggro when paired with 1-delay cards such as Double Yellow Bloon or a high-HP Rad Bloon, versatile on all midrange decks (especially combo and OTK), and for control decks with a heavy focus on monkey removal. However, it is not suited for aggro decks that only focus on swarms, passive control decks that aim to outlast the opponent more than preying on their weaknesses, and most Boss Battle (since most Bloons except The Eternal have diminished value as rushing cards).
- Multiple Rare Powers can accelerate the process of acquiring Quick Ready, if Quick Ready is the deck's win condition.
- Quick Ready can be used alongside a MOAB Construction Facility to OTK with ZJ's Rad Bloon from his major ability.
Update history
Version 0.8 (build 144)
Cost increased ― 3 → 4
Version 0.8 (build 177)
Cost increased ― 4 → 6
Description changed
| Before | After |
|---|---|
| Reduces the delay on target Bloon by 1 | Reduce the delay on target Bloon by 1 |
Cost increased ― 6 → 7
Gallery
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Icon
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Placeholder art
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Quick Ready on a Double Rainbow
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Quick Ready queueing up the 310 HP GGB among the 0-delay bloons
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Hurtigt klar | — |
| German | Schnell bereit | — |
| Spanish (Latin America) | Listo para arrancar | — |
| French | Préparation rapide | — |
| Italian | Partenza velocizzata | — |
| Japanese | さっさと準備完了 | — |
| Korean | 빠른 준비 | — |
| Norwegian | Raskt klar | — |
| Polish | Szybki odpoczynek | — |
| Portuguese (Brazil) | Ativação Rápida | — |
| Russian | Быстрая подготовка | — |
| Swedish | Snabbt redo | — |
| Chinese (traditional) | 快速備戰 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | 5, 4, 3, 2, i gang! | — |
| German | 5, 4, 3, 2, los! | — |
| Spanish (Latin America) | 5, 4, 3, 2, ¡vamos! | — |
| French | 5, 4, 3, 2, partez ! | — |
| Italian | 5, 4, 3, 2, via! | — |
| Japanese | 5、4、3、2、ゴー! | — |
| Korean | 5, 4, 3, 2, 1, 땡! | — |
| Norwegian | 5, 4, 3, 2, start! | — |
| Polish | 5, 4, 3, 2, start! | — |
| Portuguese (Brazil) | 5, 4, 3, 2, vai! | — |
| Russian | 5, 4, 3, 2, вперед! | — |
| Swedish | 5, 4, 3, 2, kör! | — |
| Chinese (traditional) | 5、4、3、2、衝! | — |