Tack Shooter: Difference between revisions
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"Tack Shooter" is a [[Monkey (BCS)|Monkey]] type shared by five [[Primary]]-class [[card]]s, including the basic Tack Shooter. All of them are [[defender]]s, and most of them have high ammo. | "Tack Shooter" is a [[Monkey (BCS)|Monkey]] type shared by five [[Primary]]-class [[card]]s, including the basic Tack Shooter. All of them are [[defender]]s, and most of them have high ammo. | ||
* | * {{Icon|BCS TackShooter Icon.png|Tack Shooter (BCS)|Tack Shooter}} gains ATK during the opponent's [[turn]]. | ||
* | * {{Icon|BCS ExtraRangeTackShooter Icon.png|Extra Range Tack Shooter}} gains even more ATK during the opponent's turn if the player has no [[Gold (BCS)|Gold]] left. | ||
* {{icon|BCS EvenMoreTacks Icon.png|Even More Tacks (BCS)|Even More Tacks}} is a [[temporary]] defender that cannot attack normally and consumes all Gold the player has when played, gaining ammo depending on the amount consumed. | * {{icon|BCS EvenMoreTacks Icon.png|Even More Tacks (BCS)|Even More Tacks}} is a [[temporary]] defender that cannot attack normally and consumes all Gold the player has when played, gaining ammo depending on the amount consumed. | ||
* | * {{Icon|BCS TackSprayer Icon.png|Tack Sprayer (BCS)|Tack Sprayer}} is similar to the Tack Shooter, but costs more, has more ATK and ammo, gains more ATK during the opponent's turn, and takes longer to reload. | ||
* | * {{Icon|BCS Blademaelstrom Icon.png|Blade Maelstrom (BCS)|Blade Maelstrom}} gains ATK during the opponent's turn and deals damage to all enemy Bloons each time the player ends their turn. | ||
==Other appearances== | ==Other appearances== | ||