Aircraft Carrier (BTD6): Difference between revisions

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'''Aircraft Carrier''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Buccaneer sub-towers which are aircraft visually resembling smaller [[Monkey Ace (BTD6)|Monkey Aces]], and attack similarly to [[Fighter Plane (BTD6)|Fighter Planes]]. Aircraft Carriers can deploy up to three aircraft at a time, with a cooldown of 1.25 seconds between each deployment.
'''Aircraft Carrier''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Buccaneer sub-towers which are aircraft visually resembling smaller [[Monkey Ace (BTD6)|Monkey Aces]], and attack similarly to [[Fighter Plane (BTD6)|Fighter Planes]]. Aircraft Carriers can deploy up to three aircraft at a time, with a cooldown of 1.25 seconds between each deployment. The main [[Destroyer (BTD6)|Destroyer]] attacks remained unchanged, except 4-2-0, with burning damage increased from 2 to 4.


== Mechanics ==
== Mechanics ==
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The aircraft's grape attack is not affected by {{BTD6 mk|Big Bunch}}.
The aircraft's grape attack is not affected by {{BTD6 mk|Big Bunch}}.
The main Destroyer grapes are the same as the T3, however the Hot Shot grapes deal 4 damage every 1.5 seconds for up to 3.1 seconds.


=== MOAB Missiles ===
=== MOAB Missiles ===
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==Strategy==
==Strategy==
{{BTD6 last updated|50.2|section=y}}
Aircraft Carrier is a strong mid-game tower, dealing well-rounded damage to grouped Bloons and blimps. It functions the best on maps with one lane per round, where its planes are more reliable. On maps with simultaneous lanes, the planes frequently chase and have inconsistent targeting, though they remain strong and can be made to work with retries.
Aircraft Carrier is a strong mid-game tower, dealing well-rounded damage to grouped Bloons and blimps. It functions the best on maps with one lane per round, where its planes are more reliable. On maps with simultaneous lanes, the planes frequently chase and have inconsistent targeting, though they remain strong and can be made to work with retries.