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'''Economy Drain''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It reduces both players' [[Gold (BCS)|economy]] by up to 3. Economy cannot go lower than 0.
'''Economy Drain''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It reduces both players' [[Gold (BCS)|economy]] by up to 3. Economy cannot go lower than 0.
The card artwork depicts Monkeys in business suits reacting to a stock market crash.<!--more could be said on how they react, and some noteworthy aspects that stand out-->


==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.0|section=y}}
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable in aggro.
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable in aggro.
**Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; this allows an Economy Drain can be bought the following turn.
**Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; an Economy Drain can be bought the following turn.
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain preventing cards being guaranteed to be affordable next turn. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]].
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it'd normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]].
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold.
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold.
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as Frag Bomb Shooter, Super Monkey, Bionic Boomerang and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card.
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as Frag Bomb Shooter, Super Monkey, Bionic Boomerang and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card.