Sub Commander (BTD6): Difference between revisions
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{{for|the upgrade in [[Bloons TD Battles 2]]|Sub Commander (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Sub Commander (Battles 2)}} | ||
{{Research|Verify if the Fortified bonus is also doubled (It seems like Subcom's bonus Fort damage is not doubled compared to AP Darts)}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Sub Commander | |id=Sub Commander | ||
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'''Sub Commander''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub a buff to all Monkey Subs in its range (or to all Monkey Subs on the screen with {{BTD6 mk|Sub Admiral}}), including itself. This buff doubles affected Monkey Subs' damage including bonus damage, and increases [[pierce]] by +4. This buff does not double the damage of [[First Strike Capability (BTD6)|First Strike Capability]] and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike's]] abilities, but it does increase the pierce of the abilities' explosions. | '''Sub Commander''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub a buff to all Monkey Subs in its range (or to all Monkey Subs on the screen with {{BTD6 mk|Sub Admiral}}), including itself. This buff doubles affected Monkey Subs' damage including bonus damage, and increases [[pierce]] by +4. This buff does not double the damage of [[First Strike Capability (BTD6)|First Strike Capability]] and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike's]] abilities, but it does increase the pierce of the abilities' explosions. | ||
Sub Commander itself has its [[Attack Cooldown|attack cooldown]] reduced by 50%, and increases airburst projectiles from 3 to 5. | |||
==Stats== | ==Stats== | ||
These stats do not include the Sub Commander's buff, which it virtually always has.{{BTD6 stat list by tiers|Monkey Sub|005}} | These stats do not include the Sub Commander's buff, which it virtually always has. | ||
{{BTD6 stat list by tiers|Monkey Sub|005}} | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.0|section=y}} | |||
Sub Commander is a decent all-round T5 that has accurate high-projectile shots. It has a relatively smooth save-up from {{BTD6|Armor Piercing Darts}} and performs relatively well in the mid-game, with its biggest hurdles being Rounds 63 and 75, whose {{BTD6|Lead Bloon}}s can block it. Crosspathing with {{BTD6|Advanced Intel}} is preferred, as {{BTD6|Heat-tipped Darts}}'s innate Lead-popping is outweighed by its limited range. Sub Commander also pairs well with {{BTD6|Stronger Stimulant}}, thanks to the damage, pierce, and attack speed boosts all helping its better-splitting darts. | Sub Commander is a decent all-round T5 that has accurate high-projectile shots. It has a relatively smooth save-up from {{BTD6|Armor Piercing Darts}} and performs relatively well in the mid-game, with its biggest hurdles being Rounds 63 and 75, whose {{BTD6|Lead Bloon}}s can block it. Crosspathing with {{BTD6|Advanced Intel}} is preferred, as {{BTD6|Heat-tipped Darts}}'s innate Lead-popping is outweighed by its limited range. Sub Commander also pairs well with {{BTD6|Stronger Stimulant}}, thanks to the damage, pierce, and attack speed boosts all helping its better-splitting darts. | ||