Riptide Champion: Difference between revisions
Qwertyxp2000 (talk | contribs) oh yeah btw do update mermonkey stats |
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Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits. | Each trident has 25 pierce and can pop [[Lead Bloon (BTD6)|Lead]], but can no longer pop [[Purple Bloon (BTD6)|Purples]] or Whites ([[damage type]] changed from {{BTD6 dt|Shatter}} to {{BTD6 dt|Frigid}}), projectiles ignore [[White Bloon (BTD6)|White Bloons]], deal 50% more base damage to Frozen, and have twice as slow projectile speed (100 instead of 200) but twice lifespan (2 seconds instead of 1). Once the trident reaches maximum pierce or lifespan, it splits into two splashes, which each have 25 pierce. Affected bloons are frozen for 0.8s through all layers, from the trident or tide splits. | ||
The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second | The trident deals 4 damage, +2 Frozen damage, and scales damage at a steady rate of 50% per second (75% per second with 2-3-0) as it travels. Tide splits have 4 damage and do not scale damage, unlike the trident, and lose projectile size as they travel. | ||
==Mechanics== | ==Mechanics== | ||