Silas (BTD6): Difference between revisions
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===Main attack=== | ===Main attack=== | ||
[[File:BTD6 Silas Projectile.gif|thumb|200px|Silas using his main attack]] | [[File:BTD6 Silas Projectile.gif|thumb|200px|Silas using his main attack]] | ||
Silas's main attack creates an orb of magical ice and then launches it towards its target. The orb has 10 [[pierce]], seeks out Bloons, accelerates over time, and can pass through [[line of sight]] blockers (though Silas cannot target Bloons behind blockers). It has a slow turning speed, but if it hits a Bloon, it instantly turns towards the next closest Bloon, similar to a ricocheting attack. It has [[Camo detection]] by default, an [[Attack speed|attack cooldown]] of 1.4 seconds, a [[range]] of 10-55 units and a [[Projectile lifespan|lifespan]] of 2.5 seconds. On contact, the orb has a different effect depending on the Bloon's state: | Silas's main attack creates an orb of magical ice and then launches it towards its target. The orb has 10 [[pierce]], seeks out Bloons, accelerates over time, and can pass through [[line of sight]] blockers (though Silas cannot target Bloons behind blockers). It has a slow turning speed, but if it hits a Bloon, it instantly turns towards the next closest Bloon, similar to a ricocheting attack. It has [[Camo detection]] by default, an [[Attack speed|attack cooldown]] of 1.4 seconds, a delay of 0.5s before launching, a [[range]] of 10-55 units and a [[Projectile lifespan|lifespan]] of 2.5 seconds. On contact, the orb has a different effect depending on the Bloon's state: | ||
*If not rimed, it rimes the Bloon. | *If not rimed, it rimes the Bloon. | ||
*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds. | *If rimed, it freezes 3 layers of the Bloon for 2.5 seconds. | ||