Three Mines 'Round: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed|More strategy could be written to optimize crystals. Need a "basic map strategies" section as a new page for common vantage points such as curves, overlaps, intersections, straight lines, and more}}
Three Mines 'Round is among the easiest of the Beginner maps due to the loop, allowing towers to cover most of the path from a single point. Notably, the extent of the [[Desperado (BTD6)|Desperado]]'s range perfectly covers the full loop, allowing it to maximize the potential of [[Quickdraw (BTD6)|Quickdraw]] and [[Bullseye (BTD6)|Bullseye]]. It can be beaten with general strategies listed here.
Three Mines 'Round is among the easiest of the Beginner maps due to the loop, allowing towers to cover most of the path from a single point. Notably, the extent of the [[Desperado (BTD6)|Desperado]]'s range perfectly covers the full loop, allowing it to maximize the potential of [[Quickdraw (BTD6)|Quickdraw]] and [[Bullseye (BTD6)|Bullseye]]. It can be beaten with general strategies listed here.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
To take advantage of the money generated from the crystals, most of them are best bought during the mid-game in the saveup to an expensive tower. In non-CHIMPS games, have a steady flow of income and don't invest on crystals until the farming curve is prepared.


== Pre-release ==
== Pre-release ==