Three Mines 'Round: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed|More strategy could be written to optimize crystals. Need a "basic map strategies" section as a new page for common vantage points such as curves, overlaps, intersections, straight lines, and more}} | ||
Three Mines 'Round is among the easiest of the Beginner maps due to the loop, allowing towers to cover most of the path from a single point. Notably, the extent of the [[Desperado (BTD6)|Desperado]]'s range perfectly covers the full loop, allowing it to maximize the potential of [[Quickdraw (BTD6)|Quickdraw]] and [[Bullseye (BTD6)|Bullseye]]. It can be beaten with general strategies listed here. | Three Mines 'Round is among the easiest of the Beginner maps due to the loop, allowing towers to cover most of the path from a single point. Notably, the extent of the [[Desperado (BTD6)|Desperado]]'s range perfectly covers the full loop, allowing it to maximize the potential of [[Quickdraw (BTD6)|Quickdraw]] and [[Bullseye (BTD6)|Bullseye]]. It can be beaten with general strategies listed here. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
To take advantage of the money generated from the crystals, most of them are best bought during the mid-game in the saveup to an expensive tower. In non-CHIMPS games, have a steady flow of income and don't invest on crystals until the farming curve is prepared. | |||
== Pre-release == | == Pre-release == | ||